protected override AbstractMaterialNode CreateNode(ShaderGraphBuilder builder, MaterialExpressionFresnel unrealNode) { var node = new FresnelNode() { previewExpanded = false, }; return(node); }
private ShaderNode GetShaderPart(ShaderBody part) { var texcoord207 = new TextureCoordinateNode("texcoord"); var diffuse_texture208 = new ImageTextureNode("diffuse_texture"); diffuse_texture208.Projection = TextureNode.TextureProjection.Flat; diffuse_texture208.ColorSpace = TextureNode.TextureColorSpace.None; diffuse_texture208.Extension = part.DiffuseTexture.Repeat ? TextureNode.TextureExtension.Repeat : TextureNode.TextureExtension.Clip; diffuse_texture208.Interpolation = InterpolationType.Smart; diffuse_texture208.UseAlpha = true; diffuse_texture208.IsLinear = false; var diffuse_texture_alpha_amount192 = new MathMultiply("diffuse_texture_alpha_amount"); diffuse_texture_alpha_amount192.ins.Value2.Value = part.DiffuseTexture.Amount; diffuse_texture_alpha_amount192.Operation = MathNode.Operations.Multiply; diffuse_texture_alpha_amount192.UseClamp = false; var invert_transparency189 = new MathSubtract("invert_transparency"); invert_transparency189.ins.Value1.Value = 1f; invert_transparency189.ins.Value2.Value = part.Transparency; invert_transparency189.Operation = MathNode.Operations.Subtract; invert_transparency189.UseClamp = false; var diff_tex_alpha_multiplied_with_inv_transparency193 = new MathMultiply("diff_tex_alpha_multiplied_with_inv_transparency"); diff_tex_alpha_multiplied_with_inv_transparency193.Operation = MathNode.Operations.Multiply; diff_tex_alpha_multiplied_with_inv_transparency193.UseClamp = false; var bump_texture209 = new ImageTextureNode("bump_texture"); bump_texture209.Projection = TextureNode.TextureProjection.Flat; bump_texture209.ColorSpace = TextureNode.TextureColorSpace.None; bump_texture209.Extension = TextureNode.TextureExtension.Repeat; bump_texture209.Interpolation = InterpolationType.Smart; bump_texture209.UseAlpha = true; bump_texture209.IsLinear = false; var bump_texture_to_bw210 = new RgbToBwNode("bump_texture_to_bw"); var bump_amount194 = new MathMultiply("bump_amount"); bump_amount194.ins.Value1.Value = 4.66f; bump_amount194.ins.Value2.Value = part.BumpTexture.Amount; bump_amount194.Operation = MathNode.Operations.Multiply; bump_amount194.UseClamp = false; var diffuse_base_color_through_alpha244 = new MixNode("diffuse_base_color_through_alpha"); diffuse_base_color_through_alpha244.ins.Color1.Value = part.BaseColor; diffuse_base_color_through_alpha244.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; diffuse_base_color_through_alpha244.UseClamp = false; var bump211 = new BumpNode("bump"); bump211.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); bump211.ins.Distance.Value = 0.1f; var light_path232 = new LightPathNode("light_path"); var final_diffuse212 = new DiffuseBsdfNode("final_diffuse"); final_diffuse212.ins.Roughness.Value = 0f; var shadeless_bsdf213 = new EmissionNode("shadeless_bsdf"); shadeless_bsdf213.ins.Strength.Value = 1f; var shadeless_on_cameraray246 = new MathMultiply("shadeless_on_cameraray"); shadeless_on_cameraray246.ins.Value2.Value = part.ShadelessAsFloat; shadeless_on_cameraray246.Operation = MathNode.Operations.Multiply; shadeless_on_cameraray246.UseClamp = false; var attenuated_reflection_color214 = new MixNode("attenuated_reflection_color"); attenuated_reflection_color214.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f); attenuated_reflection_color214.ins.Color2.Value = part.ReflectionColorGamma; attenuated_reflection_color214.ins.Fac.Value = part.Reflectivity; attenuated_reflection_color214.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; attenuated_reflection_color214.UseClamp = false; var fresnel_based_on_constant215 = new FresnelNode("fresnel_based_on_constant"); fresnel_based_on_constant215.ins.IOR.Value = part.FresnelIOR; var simple_reflection216 = new CombineRgbNode("simple_reflection"); simple_reflection216.ins.R.Value = part.Reflectivity; simple_reflection216.ins.G.Value = 0f; simple_reflection216.ins.B.Value = 0f; var fresnel_reflection217 = new CombineRgbNode("fresnel_reflection"); fresnel_reflection217.ins.G.Value = 0f; fresnel_reflection217.ins.B.Value = 0f; var fresnel_reflection_if_reflection_used195 = new MathMultiply("fresnel_reflection_if_reflection_used"); fresnel_reflection_if_reflection_used195.ins.Value1.Value = part.Reflectivity; fresnel_reflection_if_reflection_used195.ins.Value2.Value = part.FresnelReflectionsAsFloat; fresnel_reflection_if_reflection_used195.Operation = MathNode.Operations.Multiply; fresnel_reflection_if_reflection_used195.UseClamp = false; var select_reflection_or_fresnel_reflection218 = new MixNode("select_reflection_or_fresnel_reflection"); select_reflection_or_fresnel_reflection218.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; select_reflection_or_fresnel_reflection218.UseClamp = false; var shadeless219 = new MixClosureNode("shadeless"); var glossy220 = new GlossyBsdfNode("glossy"); glossy220.ins.Roughness.Value = part.ReflectionRoughnessPow2; var reflection_factor221 = new SeparateRgbNode("reflection_factor"); var attennuated_refraction_color222 = new MixNode("attennuated_refraction_color"); attennuated_refraction_color222.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f); attennuated_refraction_color222.ins.Color2.Value = part.TransparencyColorGamma; attennuated_refraction_color222.ins.Fac.Value = part.Transparency; attennuated_refraction_color222.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; attennuated_refraction_color222.UseClamp = false; var refraction223 = new RefractionBsdfNode("refraction"); refraction223.ins.Roughness.Value = part.RefractionRoughnessPow2; refraction223.ins.IOR.Value = part.IOR; refraction223.Distribution = RefractionBsdfNode.RefractionDistribution.GGX; var diffuse_plus_glossy224 = new MixClosureNode("diffuse_plus_glossy"); var blend_in_transparency225 = new MixClosureNode("blend_in_transparency"); blend_in_transparency225.ins.Fac.Value = part.Transparency; var separate_envmap_texco226 = new SeparateXyzNode("separate_envmap_texco"); var flip_sign_envmap_texco_y196 = new MathMultiply("flip_sign_envmap_texco_y"); flip_sign_envmap_texco_y196.ins.Value2.Value = -1f; flip_sign_envmap_texco_y196.Operation = MathNode.Operations.Multiply; flip_sign_envmap_texco_y196.UseClamp = false; var recombine_envmap_texco227 = new CombineXyzNode("recombine_envmap_texco"); var environment_texture228 = new ImageTextureNode("environment_texture"); environment_texture228.Projection = TextureNode.TextureProjection.Flat; environment_texture228.ColorSpace = TextureNode.TextureColorSpace.None; environment_texture228.Extension = TextureNode.TextureExtension.Repeat; environment_texture228.Interpolation = InterpolationType.Smart; environment_texture228.UseAlpha = true; environment_texture228.IsLinear = false; var attenuated_environment_color229 = new MixNode("attenuated_environment_color"); attenuated_environment_color229.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f); attenuated_environment_color229.ins.Fac.Value = part.EnvironmentTexture.Amount; attenuated_environment_color229.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; attenuated_environment_color229.UseClamp = false; var diffuse_glossy_and_refraction230 = new MixClosureNode("diffuse_glossy_and_refraction"); diffuse_glossy_and_refraction230.ins.Fac.Value = part.Transparency; var environment_map_diffuse231 = new DiffuseBsdfNode("environment_map_diffuse"); environment_map_diffuse231.ins.Roughness.Value = 0f; environment_map_diffuse231.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); var invert_roughness197 = new MathSubtract("invert_roughness"); invert_roughness197.ins.Value1.Value = 1f; invert_roughness197.ins.Value2.Value = part.RefractionRoughnessPow2; invert_roughness197.Operation = MathNode.Operations.Subtract; invert_roughness197.UseClamp = false; var multiply_transparency198 = new MathMultiply("multiply_transparency"); multiply_transparency198.ins.Value2.Value = part.Transparency; multiply_transparency198.Operation = MathNode.Operations.Multiply; multiply_transparency198.UseClamp = false; var multiply_with_shadowray199 = new MathMultiply("multiply_with_shadowray"); multiply_with_shadowray199.Operation = MathNode.Operations.Multiply; multiply_with_shadowray199.UseClamp = false; var custom_environment_blend233 = new MixClosureNode("custom_environment_blend"); custom_environment_blend233.ins.Fac.Value = part.EnvironmentTexture.Amount; var coloured_shadow_trans_color234 = new TransparentBsdfNode("coloured_shadow_trans_color"); var weight_for_shadowray_coloured_shadow200 = new MathMultiply("weight_for_shadowray_coloured_shadow"); weight_for_shadowray_coloured_shadow200.ins.Value2.Value = 1f; weight_for_shadowray_coloured_shadow200.Operation = MathNode.Operations.Multiply; weight_for_shadowray_coloured_shadow200.UseClamp = false; var diffuse_from_emission_color247 = new DiffuseBsdfNode("diffuse_from_emission_color"); diffuse_from_emission_color247.ins.Color.Value = part.EmissionColorGamma; diffuse_from_emission_color247.ins.Roughness.Value = 0f; diffuse_from_emission_color247.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); var shadeless_emission249 = new EmissionNode("shadeless_emission"); shadeless_emission249.ins.Color.Value = part.EmissionColorGamma; shadeless_emission249.ins.Strength.Value = 1f; var coloured_shadow_mix_custom237 = new MixClosureNode("coloured_shadow_mix_custom"); var diffuse_or_shadeless_emission250 = new MixClosureNode("diffuse_or_shadeless_emission"); var invert_alpha191 = new MathSubtract("invert_alpha"); invert_alpha191.ins.Value1.Value = 1f; invert_alpha191.Operation = MathNode.Operations.Subtract; invert_alpha191.UseClamp = false; var transparency_texture235 = new ImageTextureNode("transparency_texture"); transparency_texture235.Projection = TextureNode.TextureProjection.Flat; transparency_texture235.ColorSpace = TextureNode.TextureColorSpace.None; transparency_texture235.Extension = TextureNode.TextureExtension.Repeat; transparency_texture235.Interpolation = InterpolationType.Smart; transparency_texture235.UseAlpha = true; transparency_texture235.IsLinear = false; var transpluminance236 = new RgbToLuminanceNode("transpluminance"); var invert_luminence201 = new MathSubtract("invert_luminence"); invert_luminence201.ins.Value1.Value = 1f; invert_luminence201.Operation = MathNode.Operations.Subtract; invert_luminence201.UseClamp = false; var transparency_texture_amount202 = new MathMultiply("transparency_texture_amount"); transparency_texture_amount202.ins.Value2.Value = part.TransparencyTexture.Amount; transparency_texture_amount202.Operation = MathNode.Operations.Multiply; transparency_texture_amount202.UseClamp = false; var toggle_diffuse_texture_alpha_usage203 = new MathMultiply("toggle_diffuse_texture_alpha_usage"); toggle_diffuse_texture_alpha_usage203.ins.Value2.Value = part.DiffuseTexture.UseAlphaAsFloat; toggle_diffuse_texture_alpha_usage203.Operation = MathNode.Operations.Multiply; toggle_diffuse_texture_alpha_usage203.UseClamp = false; var toggle_transparency_texture204 = new MathMultiply("toggle_transparency_texture"); toggle_transparency_texture204.ins.Value1.Value = part.HasTransparencyTextureAsFloat; toggle_transparency_texture204.Operation = MathNode.Operations.Multiply; toggle_transparency_texture204.UseClamp = false; var add_emission_to_final248 = new AddClosureNode("add_emission_to_final"); var transparent238 = new TransparentBsdfNode("transparent"); transparent238.ins.Color.Value = new ccl.float4(1f, 1f, 1f, 1f); var add_diffuse_texture_alpha205 = new MathAdd("add_diffuse_texture_alpha"); add_diffuse_texture_alpha205.Operation = MathNode.Operations.Add; add_diffuse_texture_alpha205.UseClamp = false; var custom_alpha_cutter239 = new MixClosureNode("custom_alpha_cutter"); var principledbsdf240 = new PrincipledBsdfNode("principledbsdf"); principledbsdf240.ins.BaseColor.Value = part.BaseColor; principledbsdf240.ins.Subsurface.Value = 0f; principledbsdf240.ins.SubsurfaceRadius.Value = new ccl.float4(0f, 0f, 0f, 1f); principledbsdf240.ins.SubsurfaceColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); principledbsdf240.ins.Metallic.Value = 0f; principledbsdf240.ins.Specular.Value = 0f; principledbsdf240.ins.SpecularTint.Value = 0f; principledbsdf240.ins.Roughness.Value = part.ReflectionRoughnessPow2; principledbsdf240.ins.Anisotropic.Value = 0f; principledbsdf240.ins.AnisotropicRotation.Value = 0f; principledbsdf240.ins.Sheen.Value = 0f; principledbsdf240.ins.SheenTint.Value = 0f; principledbsdf240.ins.Clearcoat.Value = 0f; principledbsdf240.ins.ClearcoatGloss.Value = 0f; principledbsdf240.ins.IOR.Value = part.IOR; principledbsdf240.ins.Transmission.Value = part.Transparency; principledbsdf240.ins.TransmissionRoughness.Value = part.RefractionRoughnessPow2; principledbsdf240.ins.Tangent.Value = new ccl.float4(0f, 0f, 0f, 1f); var coloured_shadow_mix_glass_principled241 = new MixClosureNode("coloured_shadow_mix_glass_principled"); m_shader.AddNode(texcoord207); m_shader.AddNode(diffuse_texture208); m_shader.AddNode(diffuse_texture_alpha_amount192); m_shader.AddNode(invert_transparency189); m_shader.AddNode(diff_tex_alpha_multiplied_with_inv_transparency193); m_shader.AddNode(bump_texture209); m_shader.AddNode(bump_texture_to_bw210); m_shader.AddNode(bump_amount194); m_shader.AddNode(diffuse_base_color_through_alpha244); m_shader.AddNode(bump211); m_shader.AddNode(light_path232); m_shader.AddNode(final_diffuse212); m_shader.AddNode(shadeless_bsdf213); m_shader.AddNode(shadeless_on_cameraray246); m_shader.AddNode(attenuated_reflection_color214); m_shader.AddNode(fresnel_based_on_constant215); m_shader.AddNode(simple_reflection216); m_shader.AddNode(fresnel_reflection217); m_shader.AddNode(fresnel_reflection_if_reflection_used195); m_shader.AddNode(select_reflection_or_fresnel_reflection218); m_shader.AddNode(shadeless219); m_shader.AddNode(glossy220); m_shader.AddNode(reflection_factor221); m_shader.AddNode(attennuated_refraction_color222); m_shader.AddNode(refraction223); m_shader.AddNode(diffuse_plus_glossy224); m_shader.AddNode(blend_in_transparency225); m_shader.AddNode(separate_envmap_texco226); m_shader.AddNode(flip_sign_envmap_texco_y196); m_shader.AddNode(recombine_envmap_texco227); m_shader.AddNode(environment_texture228); m_shader.AddNode(attenuated_environment_color229); m_shader.AddNode(diffuse_glossy_and_refraction230); m_shader.AddNode(environment_map_diffuse231); m_shader.AddNode(invert_roughness197); m_shader.AddNode(multiply_transparency198); m_shader.AddNode(multiply_with_shadowray199); m_shader.AddNode(custom_environment_blend233); m_shader.AddNode(coloured_shadow_trans_color234); m_shader.AddNode(weight_for_shadowray_coloured_shadow200); m_shader.AddNode(diffuse_from_emission_color247); m_shader.AddNode(shadeless_emission249); m_shader.AddNode(coloured_shadow_mix_custom237); m_shader.AddNode(diffuse_or_shadeless_emission250); m_shader.AddNode(invert_alpha191); m_shader.AddNode(transparency_texture235); m_shader.AddNode(transpluminance236); m_shader.AddNode(invert_luminence201); m_shader.AddNode(transparency_texture_amount202); m_shader.AddNode(toggle_diffuse_texture_alpha_usage203); m_shader.AddNode(toggle_transparency_texture204); m_shader.AddNode(add_emission_to_final248); m_shader.AddNode(transparent238); m_shader.AddNode(add_diffuse_texture_alpha205); m_shader.AddNode(custom_alpha_cutter239); m_shader.AddNode(principledbsdf240); m_shader.AddNode(coloured_shadow_mix_glass_principled241); texcoord207.outs.UV.Connect(diffuse_texture208.ins.Vector); diffuse_texture208.outs.Alpha.Connect(diffuse_texture_alpha_amount192.ins.Value1); diffuse_texture_alpha_amount192.outs.Value.Connect(diff_tex_alpha_multiplied_with_inv_transparency193.ins.Value1); invert_transparency189.outs.Value.Connect(diff_tex_alpha_multiplied_with_inv_transparency193.ins.Value2); texcoord207.outs.UV.Connect(bump_texture209.ins.Vector); bump_texture209.outs.Color.Connect(bump_texture_to_bw210.ins.Color); diffuse_texture208.outs.Color.Connect(diffuse_base_color_through_alpha244.ins.Color2); diff_tex_alpha_multiplied_with_inv_transparency193.outs.Value.Connect(diffuse_base_color_through_alpha244.ins.Fac); bump_texture_to_bw210.outs.Val.Connect(bump211.ins.Height); bump_amount194.outs.Value.Connect(bump211.ins.Strength); diffuse_base_color_through_alpha244.outs.Color.Connect(final_diffuse212.ins.Color); bump211.outs.Normal.Connect(final_diffuse212.ins.Normal); diffuse_base_color_through_alpha244.outs.Color.Connect(shadeless_bsdf213.ins.Color); light_path232.outs.IsCameraRay.Connect(shadeless_on_cameraray246.ins.Value1); bump211.outs.Normal.Connect(fresnel_based_on_constant215.ins.Normal); fresnel_based_on_constant215.outs.Fac.Connect(fresnel_reflection217.ins.R); simple_reflection216.outs.Image.Connect(select_reflection_or_fresnel_reflection218.ins.Color1); fresnel_reflection217.outs.Image.Connect(select_reflection_or_fresnel_reflection218.ins.Color2); fresnel_reflection_if_reflection_used195.outs.Value.Connect(select_reflection_or_fresnel_reflection218.ins.Fac); final_diffuse212.outs.BSDF.Connect(shadeless219.ins.Closure1); shadeless_bsdf213.outs.Emission.Connect(shadeless219.ins.Closure2); shadeless_on_cameraray246.outs.Value.Connect(shadeless219.ins.Fac); attenuated_reflection_color214.outs.Color.Connect(glossy220.ins.Color); bump211.outs.Normal.Connect(glossy220.ins.Normal); select_reflection_or_fresnel_reflection218.outs.Color.Connect(reflection_factor221.ins.Image); attennuated_refraction_color222.outs.Color.Connect(refraction223.ins.Color); bump211.outs.Normal.Connect(refraction223.ins.Normal); shadeless219.outs.Closure.Connect(diffuse_plus_glossy224.ins.Closure1); glossy220.outs.BSDF.Connect(diffuse_plus_glossy224.ins.Closure2); reflection_factor221.outs.R.Connect(diffuse_plus_glossy224.ins.Fac); shadeless219.outs.Closure.Connect(blend_in_transparency225.ins.Closure1); refraction223.outs.BSDF.Connect(blend_in_transparency225.ins.Closure2); texcoord207.outs.EnvEmap.Connect(separate_envmap_texco226.ins.Vector); separate_envmap_texco226.outs.Y.Connect(flip_sign_envmap_texco_y196.ins.Value1); separate_envmap_texco226.outs.X.Connect(recombine_envmap_texco227.ins.X); flip_sign_envmap_texco_y196.outs.Value.Connect(recombine_envmap_texco227.ins.Y); separate_envmap_texco226.outs.Z.Connect(recombine_envmap_texco227.ins.Z); recombine_envmap_texco227.outs.Vector.Connect(environment_texture228.ins.Vector); environment_texture228.outs.Color.Connect(attenuated_environment_color229.ins.Color2); diffuse_plus_glossy224.outs.Closure.Connect(diffuse_glossy_and_refraction230.ins.Closure1); blend_in_transparency225.outs.Closure.Connect(diffuse_glossy_and_refraction230.ins.Closure2); attenuated_environment_color229.outs.Color.Connect(environment_map_diffuse231.ins.Color); invert_roughness197.outs.Value.Connect(multiply_transparency198.ins.Value1); multiply_transparency198.outs.Value.Connect(multiply_with_shadowray199.ins.Value1); light_path232.outs.IsShadowRay.Connect(multiply_with_shadowray199.ins.Value2); diffuse_glossy_and_refraction230.outs.Closure.Connect(custom_environment_blend233.ins.Closure1); environment_map_diffuse231.outs.BSDF.Connect(custom_environment_blend233.ins.Closure2); diffuse_base_color_through_alpha244.outs.Color.Connect(coloured_shadow_trans_color234.ins.Color); multiply_with_shadowray199.outs.Value.Connect(weight_for_shadowray_coloured_shadow200.ins.Value1); custom_environment_blend233.outs.Closure.Connect(coloured_shadow_mix_custom237.ins.Closure1); coloured_shadow_trans_color234.outs.BSDF.Connect(coloured_shadow_mix_custom237.ins.Closure2); weight_for_shadowray_coloured_shadow200.outs.Value.Connect(coloured_shadow_mix_custom237.ins.Fac); diffuse_from_emission_color247.outs.BSDF.Connect(diffuse_or_shadeless_emission250.ins.Closure1); shadeless_emission249.outs.Emission.Connect(diffuse_or_shadeless_emission250.ins.Closure2); shadeless_on_cameraray246.outs.Value.Connect(diffuse_or_shadeless_emission250.ins.Fac); diffuse_texture208.outs.Alpha.Connect(invert_alpha191.ins.Value2); texcoord207.outs.UV.Connect(transparency_texture235.ins.Vector); transparency_texture235.outs.Color.Connect(transpluminance236.ins.Color); transpluminance236.outs.Val.Connect(invert_luminence201.ins.Value2); invert_luminence201.outs.Value.Connect(transparency_texture_amount202.ins.Value1); invert_alpha191.outs.Value.Connect(toggle_diffuse_texture_alpha_usage203.ins.Value1); transparency_texture_amount202.outs.Value.Connect(toggle_transparency_texture204.ins.Value2); coloured_shadow_mix_custom237.outs.Closure.Connect(add_emission_to_final248.ins.Closure1); diffuse_or_shadeless_emission250.outs.Closure.Connect(add_emission_to_final248.ins.Closure2); toggle_diffuse_texture_alpha_usage203.outs.Value.Connect(add_diffuse_texture_alpha205.ins.Value1); toggle_transparency_texture204.outs.Value.Connect(add_diffuse_texture_alpha205.ins.Value2); add_emission_to_final248.outs.Closure.Connect(custom_alpha_cutter239.ins.Closure1); transparent238.outs.BSDF.Connect(custom_alpha_cutter239.ins.Closure2); add_diffuse_texture_alpha205.outs.Value.Connect(custom_alpha_cutter239.ins.Fac); bump211.outs.Normal.Connect(principledbsdf240.ins.Normal); bump211.outs.Normal.Connect(principledbsdf240.ins.ClearcoatNormal); principledbsdf240.outs.BSDF.Connect(coloured_shadow_mix_glass_principled241.ins.Closure1); coloured_shadow_trans_color234.outs.BSDF.Connect(coloured_shadow_mix_glass_principled241.ins.Closure2); weight_for_shadowray_coloured_shadow200.outs.Value.Connect(coloured_shadow_mix_glass_principled241.ins.Fac); if (part.HasDiffuseTexture) { RenderEngine.SetTextureImage(diffuse_texture208, part.DiffuseTexture); RenderEngine.SetProjectionMode(m_shader, part.DiffuseTexture, diffuse_texture208, texcoord207); } if (part.HasBumpTexture) { RenderEngine.SetTextureImage(bump_texture209, part.BumpTexture); RenderEngine.SetProjectionMode(m_shader, part.BumpTexture, bump_texture209, texcoord207); } if (part.HasTransparencyTexture) { RenderEngine.SetTextureImage(transparency_texture235, part.TransparencyTexture); RenderEngine.SetProjectionMode(m_shader, part.TransparencyTexture, transparency_texture235, texcoord207); } if (part.HasEnvironmentTexture) { RenderEngine.SetTextureImage(environment_texture228, part.EnvironmentTexture); RenderEngine.SetProjectionMode(m_shader, part.EnvironmentTexture, environment_texture228, texcoord207); } if (part.CyclesMaterialType == ShaderBody.CyclesMaterial.Glass) { return(coloured_shadow_mix_glass_principled241); } return(custom_alpha_cutter239); }
private ShaderNode GetShaderPart(ShaderBody part) { var texcoord60 = new TextureCoordinateNode("texcoord"); var invert_transparency79 = new MathNode("invert_transparency"); invert_transparency79.ins.Value1.Value = 1f; invert_transparency79.ins.Value2.Value = part.Transparency; invert_transparency79.Operation = MathNode.Operations.Subtract; invert_transparency79.UseClamp = false; var diffuse_texture61 = new ImageTextureNode("diffuse_texture"); diffuse_texture61.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f); diffuse_texture61.Projection = TextureNode.TextureProjection.Flat; diffuse_texture61.ColorSpace = TextureNode.TextureColorSpace.None; diffuse_texture61.Extension = part.DiffuseTexture.Repeat ? TextureNode.TextureExtension.Repeat : TextureNode.TextureExtension.Clip; diffuse_texture61.Interpolation = InterpolationType.Linear; diffuse_texture61.UseAlpha = true; diffuse_texture61.IsLinear = false; var weight_diffuse_amount_by_transparency_inv78 = new MathNode("weight_diffuse_amount_by_transparency_inv"); weight_diffuse_amount_by_transparency_inv78.ins.Value1.Value = part.DiffuseTexture.Amount; weight_diffuse_amount_by_transparency_inv78.ins.Value2.Value = 0f; weight_diffuse_amount_by_transparency_inv78.Operation = MathNode.Operations.Multiply; weight_diffuse_amount_by_transparency_inv78.UseClamp = false; var invert_alpha76 = new MathNode("invert_alpha"); invert_alpha76.ins.Value1.Value = 1f; invert_alpha76.ins.Value2.Value = 0f; invert_alpha76.Operation = MathNode.Operations.Subtract; invert_alpha76.UseClamp = false; var diffuse_texture_amount65 = new MixNode("diffuse_texture_amount"); diffuse_texture_amount65.ins.Color1.Value = part.BaseColor; diffuse_texture_amount65.ins.Color2.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); diffuse_texture_amount65.ins.Fac.Value = 0f; diffuse_texture_amount65.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Add; diffuse_texture_amount65.UseClamp = false; var honor_texture_repeat77 = new MathNode("honor_texture_repeat"); honor_texture_repeat77.ins.Value1.Value = 1f; honor_texture_repeat77.ins.Value2.Value = part.DiffuseTexture.InvertRepeatAsFloat; honor_texture_repeat77.Operation = MathNode.Operations.Multiply; honor_texture_repeat77.UseClamp = false; var repeat_mixer75 = new MixNode("repeat_mixer"); repeat_mixer75.ins.Color1.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); repeat_mixer75.ins.Color2.Value = part.BaseColor; repeat_mixer75.ins.Fac.Value = 1f; repeat_mixer75.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; repeat_mixer75.UseClamp = false; var diffuse_behind_texture_through_alpha119 = new MixNode("diffuse_behind_texture_through_alpha"); diffuse_behind_texture_through_alpha119.ins.Color1.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); diffuse_behind_texture_through_alpha119.ins.Color2.Value = new ccl.float4(0f, 0f, 0f, 1f); diffuse_behind_texture_through_alpha119.ins.Fac.Value = part.Transparency; diffuse_behind_texture_through_alpha119.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; diffuse_behind_texture_through_alpha119.UseClamp = false; var multiply120 = new MathNode("multiply"); multiply120.ins.Value1.Value = 0f; multiply120.ins.Value2.Value = part.DiffuseTexture.Amount; multiply120.Operation = MathNode.Operations.Multiply; multiply120.UseClamp = false; var multiply129 = new MathNode("multiply"); multiply129.ins.Value1.Value = 0f; multiply129.ins.Value2.Value = 0f; multiply129.Operation = MathNode.Operations.Multiply; multiply129.UseClamp = false; var mix125 = new MixNode("mix"); mix125.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f); mix125.ins.Color2.Value = part.BaseColor; mix125.ins.Fac.Value = 0f; mix125.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; mix125.UseClamp = false; var separate_base_color73 = new SeparateRgbNode("separate_base_color"); separate_base_color73.ins.Image.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var separate_diffuse_texture_color72 = new SeparateRgbNode("separate_diffuse_texture_color"); separate_diffuse_texture_color72.ins.Image.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var subtract126 = new MathNode("subtract"); subtract126.ins.Value1.Value = 0f; subtract126.ins.Value2.Value = 0f; subtract126.Operation = MathNode.Operations.Subtract; subtract126.UseClamp = false; var subtract127 = new MathNode("subtract"); subtract127.ins.Value1.Value = 0f; subtract127.ins.Value2.Value = 0f; subtract127.Operation = MathNode.Operations.Subtract; subtract127.UseClamp = false; var subtract128 = new MathNode("subtract"); subtract128.ins.Value1.Value = 0f; subtract128.ins.Value2.Value = 0f; subtract128.Operation = MathNode.Operations.Subtract; subtract128.UseClamp = false; var bump_texture69 = new ImageTextureNode("bump_texture"); bump_texture69.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f); bump_texture69.Projection = TextureNode.TextureProjection.Flat; bump_texture69.ColorSpace = TextureNode.TextureColorSpace.None; bump_texture69.Extension = TextureNode.TextureExtension.Repeat; bump_texture69.Interpolation = InterpolationType.Linear; bump_texture69.UseAlpha = true; bump_texture69.IsLinear = false; var bump_texture_to_bw70 = new RgbToBwNode("bump_texture_to_bw"); bump_texture_to_bw70.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var bump_amount71 = new MathNode("bump_amount"); bump_amount71.ins.Value1.Value = 4.66f; bump_amount71.ins.Value2.Value = part.BumpTexture.Amount; bump_amount71.Operation = MathNode.Operations.Multiply; bump_amount71.UseClamp = false; var final_base_color74 = new CombineRgbNode("final_base_color"); final_base_color74.ins.R.Value = 0f; final_base_color74.ins.G.Value = 0f; final_base_color74.ins.B.Value = 0f; var bump68 = new BumpNode("bump"); bump68.ins.Height.Value = 0f; bump68.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); bump68.ins.Strength.Value = 0f; bump68.ins.Distance.Value = 0.1f; var diffuse82 = new DiffuseBsdfNode("diffuse"); diffuse82.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); diffuse82.ins.Roughness.Value = 0f; diffuse82.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); var shadeless_bsdf94 = new EmissionNode("shadeless_bsdf"); shadeless_bsdf94.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); shadeless_bsdf94.ins.Strength.Value = 1f; var attenuated_reflection_color104 = new MixNode("attenuated_reflection_color"); attenuated_reflection_color104.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f); attenuated_reflection_color104.ins.Color2.Value = part.ReflectionColorGamma; attenuated_reflection_color104.ins.Fac.Value = part.Reflectivity; attenuated_reflection_color104.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; attenuated_reflection_color104.UseClamp = false; var fresnel_based_on_constant124 = new FresnelNode("fresnel_based_on_constant"); fresnel_based_on_constant124.ins.IOR.Value = part.FresnelIOR; fresnel_based_on_constant124.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); var simple_reflection110 = new CombineRgbNode("simple_reflection"); simple_reflection110.ins.R.Value = part.Reflectivity; simple_reflection110.ins.G.Value = 0f; simple_reflection110.ins.B.Value = 0f; var fresnel_reflection111 = new CombineRgbNode("fresnel_reflection"); fresnel_reflection111.ins.R.Value = 0f; fresnel_reflection111.ins.G.Value = 0f; fresnel_reflection111.ins.B.Value = 0f; var fresnel_reflection_if_reflection_used131 = new MathNode("fresnel_reflection_if_reflection_used"); fresnel_reflection_if_reflection_used131.ins.Value1.Value = part.Reflectivity; fresnel_reflection_if_reflection_used131.ins.Value2.Value = part.FresnelReflectionsAsFloat; fresnel_reflection_if_reflection_used131.Operation = MathNode.Operations.Multiply; fresnel_reflection_if_reflection_used131.UseClamp = false; var select_reflection_or_fresnel_reflection109 = new MixNode("select_reflection_or_fresnel_reflection"); select_reflection_or_fresnel_reflection109.ins.Color1.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); select_reflection_or_fresnel_reflection109.ins.Color2.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); select_reflection_or_fresnel_reflection109.ins.Fac.Value = 1f; select_reflection_or_fresnel_reflection109.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; select_reflection_or_fresnel_reflection109.UseClamp = false; var shadeless95 = new MixClosureNode("shadeless"); shadeless95.ins.Fac.Value = part.ShadelessAsFloat; var glossy96 = new GlossyBsdfNode("glossy"); glossy96.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); glossy96.ins.Roughness.Value = part.ReflectionRoughnessPow2; glossy96.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); var reflection_factor112 = new SeparateRgbNode("reflection_factor"); reflection_factor112.ins.Image.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var attennuated_refraction_color106 = new MixNode("attennuated_refraction_color"); attennuated_refraction_color106.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f); attennuated_refraction_color106.ins.Color2.Value = part.TransparencyColorGamma; attennuated_refraction_color106.ins.Fac.Value = part.Transparency; attennuated_refraction_color106.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; attennuated_refraction_color106.UseClamp = false; var refraction84 = new RefractionBsdfNode("refraction"); refraction84.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); refraction84.ins.Roughness.Value = part.RefractionRoughnessPow2; refraction84.ins.IOR.Value = part.IOR; refraction84.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); refraction84.Distribution = RefractionBsdfNode.RefractionDistribution.Beckmann; var diffuse_plus_glossy107 = new MixClosureNode("diffuse_plus_glossy"); diffuse_plus_glossy107.ins.Fac.Value = 0f; var blend_in_transparency83 = new MixClosureNode("blend_in_transparency"); blend_in_transparency83.ins.Fac.Value = part.Transparency; var separate_xyz100 = new SeparateXyzNode("separate_xyz"); separate_xyz100.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f); var multiply101 = new MathNode("multiply"); multiply101.ins.Value1.Value = 0f; multiply101.ins.Value2.Value = -1f; multiply101.Operation = MathNode.Operations.Multiply; multiply101.UseClamp = false; var combine_xyz99 = new CombineXyzNode("combine_xyz"); combine_xyz99.ins.X.Value = 0f; combine_xyz99.ins.Y.Value = 0f; combine_xyz99.ins.Z.Value = 0f; var environment_texture97 = new ImageTextureNode("environment_texture"); environment_texture97.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f); environment_texture97.Projection = TextureNode.TextureProjection.Flat; environment_texture97.ColorSpace = TextureNode.TextureColorSpace.None; environment_texture97.Extension = TextureNode.TextureExtension.Repeat; environment_texture97.Interpolation = InterpolationType.Linear; environment_texture97.UseAlpha = true; environment_texture97.IsLinear = false; var attenuated_environment_color102 = new MixNode("attenuated_environment_color"); attenuated_environment_color102.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f); attenuated_environment_color102.ins.Color2.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); attenuated_environment_color102.ins.Fac.Value = part.EnvironmentTexture.Amount; attenuated_environment_color102.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Mix; attenuated_environment_color102.UseClamp = false; var diffuse_glossy_and_refraction108 = new MixClosureNode("diffuse_glossy_and_refraction"); diffuse_glossy_and_refraction108.ins.Fac.Value = part.Transparency; var diffuse98 = new DiffuseBsdfNode("diffuse"); diffuse98.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); diffuse98.ins.Roughness.Value = 0f; diffuse98.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); var invert_roughness88 = new MathNode("invert_roughness"); invert_roughness88.ins.Value1.Value = 1f; invert_roughness88.ins.Value2.Value = part.RefractionRoughnessPow2; invert_roughness88.Operation = MathNode.Operations.Subtract; invert_roughness88.UseClamp = false; var multiply_transparency89 = new MathNode("multiply_transparency"); multiply_transparency89.ins.Value1.Value = 1f; multiply_transparency89.ins.Value2.Value = part.Transparency; multiply_transparency89.Operation = MathNode.Operations.Multiply; multiply_transparency89.UseClamp = false; var light_path86 = new LightPathNode("light_path"); var multiply_with_shadowray90 = new MathNode("multiply_with_shadowray"); multiply_with_shadowray90.ins.Value1.Value = 1f; multiply_with_shadowray90.ins.Value2.Value = 0f; multiply_with_shadowray90.Operation = MathNode.Operations.Multiply; multiply_with_shadowray90.UseClamp = false; var custom_environment_blend103 = new MixClosureNode("custom_environment_blend"); custom_environment_blend103.ins.Fac.Value = part.EnvironmentTexture.Amount; var coloured_shadow_trans_color87 = new TransparentBsdfNode("coloured_shadow_trans_color"); coloured_shadow_trans_color87.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var weight_for_shadowray_coloured_shadow91 = new MathNode("weight_for_shadowray_coloured_shadow"); weight_for_shadowray_coloured_shadow91.ins.Value1.Value = 0f; weight_for_shadowray_coloured_shadow91.ins.Value2.Value = 1f; weight_for_shadowray_coloured_shadow91.Operation = MathNode.Operations.Multiply; weight_for_shadowray_coloured_shadow91.UseClamp = false; var transparency_texture62 = new ImageTextureNode("transparency_texture"); transparency_texture62.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f); transparency_texture62.Projection = TextureNode.TextureProjection.Flat; transparency_texture62.ColorSpace = TextureNode.TextureColorSpace.None; transparency_texture62.Extension = TextureNode.TextureExtension.Repeat; transparency_texture62.Interpolation = InterpolationType.Linear; transparency_texture62.UseAlpha = true; transparency_texture62.IsLinear = false; var transpluminance63 = new RgbToLuminanceNode("transpluminance"); transpluminance63.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); var invert_luminence64 = new MathNode("invert_luminence"); invert_luminence64.ins.Value1.Value = 1f; invert_luminence64.ins.Value2.Value = 0f; invert_luminence64.Operation = MathNode.Operations.Subtract; invert_luminence64.UseClamp = false; var transparency_texture_amount67 = new MathNode("transparency_texture_amount"); transparency_texture_amount67.ins.Value1.Value = 1f; transparency_texture_amount67.ins.Value2.Value = part.TransparencyTexture.Amount; transparency_texture_amount67.Operation = MathNode.Operations.Multiply; transparency_texture_amount67.UseClamp = false; var toggle_diffuse_texture_alpha_usage117 = new MathNode("toggle_diffuse_texture_alpha_usage"); toggle_diffuse_texture_alpha_usage117.ins.Value1.Value = 1f; toggle_diffuse_texture_alpha_usage117.ins.Value2.Value = part.DiffuseTexture.UseAlphaAsFloat; toggle_diffuse_texture_alpha_usage117.Operation = MathNode.Operations.Multiply; toggle_diffuse_texture_alpha_usage117.UseClamp = false; var toggle_transparency_texture66 = new MathNode("toggle_transparency_texture"); toggle_transparency_texture66.ins.Value1.Value = part.HasTransparencyTextureAsFloat; toggle_transparency_texture66.ins.Value2.Value = 0f; toggle_transparency_texture66.Operation = MathNode.Operations.Multiply; toggle_transparency_texture66.UseClamp = false; var coloured_shadow_mix_custom93 = new MixClosureNode("coloured_shadow_mix_custom"); coloured_shadow_mix_custom93.ins.Fac.Value = 0f; var transparent80 = new TransparentBsdfNode("transparent"); transparent80.ins.Color.Value = new ccl.float4(1f, 1f, 1f, 1f); var add_diffuse_texture_alpha118 = new MathNode("add_diffuse_texture_alpha"); add_diffuse_texture_alpha118.ins.Value1.Value = 0f; add_diffuse_texture_alpha118.ins.Value2.Value = 0f; add_diffuse_texture_alpha118.Operation = MathNode.Operations.Add; add_diffuse_texture_alpha118.UseClamp = false; var custom_alpha_cutter85 = new MixClosureNode("custom_alpha_cutter"); custom_alpha_cutter85.ins.Fac.Value = 0f; var principledbsdf132 = new UberBsdfNode("principledbsdf"); principledbsdf132.ins.BaseColor.Value = part.TransparencyColorGamma; principledbsdf132.ins.SubsurfaceColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f); principledbsdf132.ins.Metallic.Value = 0f; principledbsdf132.ins.Subsurface.Value = 0f; principledbsdf132.ins.SubsurfaceRadius.Value = new ccl.float4(0f, 0f, 0f, 1f); principledbsdf132.ins.Specular.Value = 0f; principledbsdf132.ins.Roughness.Value = part.ReflectionRoughnessPow2; principledbsdf132.ins.SpecularTint.Value = 0f; principledbsdf132.ins.Anisotropic.Value = 0f; principledbsdf132.ins.Sheen.Value = 0f; principledbsdf132.ins.SheenTint.Value = 0f; principledbsdf132.ins.Clearcoat.Value = 0f; principledbsdf132.ins.ClearcoatGloss.Value = 0f; principledbsdf132.ins.IOR.Value = part.IOR; principledbsdf132.ins.Transparency.Value = part.Transparency; principledbsdf132.ins.RefractionRoughness.Value = part.RefractionRoughnessPow2; principledbsdf132.ins.AnisotropicRotation.Value = 0f; principledbsdf132.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f); principledbsdf132.ins.ClearcoatNormal.Value = new ccl.float4(0f, 0f, 0f, 1f); principledbsdf132.ins.Tangent.Value = new ccl.float4(0f, 0f, 0f, 1f); var coloured_shadow_mix_glass_principled116 = new MixClosureNode("coloured_shadow_mix_glass_principled"); coloured_shadow_mix_glass_principled116.ins.Fac.Value = 0f; m_shader.AddNode(texcoord60); m_shader.AddNode(invert_transparency79); m_shader.AddNode(diffuse_texture61); m_shader.AddNode(weight_diffuse_amount_by_transparency_inv78); m_shader.AddNode(invert_alpha76); m_shader.AddNode(diffuse_texture_amount65); m_shader.AddNode(honor_texture_repeat77); m_shader.AddNode(repeat_mixer75); m_shader.AddNode(diffuse_behind_texture_through_alpha119); m_shader.AddNode(multiply120); m_shader.AddNode(multiply129); m_shader.AddNode(mix125); m_shader.AddNode(separate_base_color73); m_shader.AddNode(separate_diffuse_texture_color72); m_shader.AddNode(subtract126); m_shader.AddNode(subtract127); m_shader.AddNode(subtract128); m_shader.AddNode(bump_texture69); m_shader.AddNode(bump_texture_to_bw70); m_shader.AddNode(bump_amount71); m_shader.AddNode(final_base_color74); m_shader.AddNode(bump68); m_shader.AddNode(diffuse82); m_shader.AddNode(shadeless_bsdf94); m_shader.AddNode(attenuated_reflection_color104); m_shader.AddNode(fresnel_based_on_constant124); m_shader.AddNode(simple_reflection110); m_shader.AddNode(fresnel_reflection111); m_shader.AddNode(fresnel_reflection_if_reflection_used131); m_shader.AddNode(select_reflection_or_fresnel_reflection109); m_shader.AddNode(shadeless95); m_shader.AddNode(glossy96); m_shader.AddNode(reflection_factor112); m_shader.AddNode(attennuated_refraction_color106); m_shader.AddNode(refraction84); m_shader.AddNode(diffuse_plus_glossy107); m_shader.AddNode(blend_in_transparency83); m_shader.AddNode(separate_xyz100); m_shader.AddNode(multiply101); m_shader.AddNode(combine_xyz99); m_shader.AddNode(environment_texture97); m_shader.AddNode(attenuated_environment_color102); m_shader.AddNode(diffuse_glossy_and_refraction108); m_shader.AddNode(diffuse98); m_shader.AddNode(invert_roughness88); m_shader.AddNode(multiply_transparency89); m_shader.AddNode(light_path86); m_shader.AddNode(multiply_with_shadowray90); m_shader.AddNode(custom_environment_blend103); m_shader.AddNode(coloured_shadow_trans_color87); m_shader.AddNode(weight_for_shadowray_coloured_shadow91); m_shader.AddNode(transparency_texture62); m_shader.AddNode(transpluminance63); m_shader.AddNode(invert_luminence64); m_shader.AddNode(transparency_texture_amount67); m_shader.AddNode(toggle_diffuse_texture_alpha_usage117); m_shader.AddNode(toggle_transparency_texture66); m_shader.AddNode(coloured_shadow_mix_custom93); m_shader.AddNode(transparent80); m_shader.AddNode(add_diffuse_texture_alpha118); m_shader.AddNode(custom_alpha_cutter85); m_shader.AddNode(principledbsdf132); m_shader.AddNode(coloured_shadow_mix_glass_principled116); texcoord60.outs.UV.Connect(diffuse_texture61.ins.Vector); invert_transparency79.outs.Value.Connect(weight_diffuse_amount_by_transparency_inv78.ins.Value2); diffuse_texture61.outs.Alpha.Connect(invert_alpha76.ins.Value2); diffuse_texture61.outs.Color.Connect(diffuse_texture_amount65.ins.Color2); weight_diffuse_amount_by_transparency_inv78.outs.Value.Connect(diffuse_texture_amount65.ins.Fac); invert_alpha76.outs.Value.Connect(honor_texture_repeat77.ins.Value1); diffuse_texture_amount65.outs.Color.Connect(repeat_mixer75.ins.Color1); honor_texture_repeat77.outs.Value.Connect(repeat_mixer75.ins.Fac); repeat_mixer75.outs.Color.Connect(diffuse_behind_texture_through_alpha119.ins.Color1); diffuse_texture61.outs.Alpha.Connect(multiply120.ins.Value1); multiply120.outs.Value.Connect(multiply129.ins.Value1); invert_transparency79.outs.Value.Connect(multiply129.ins.Value2); multiply129.outs.Value.Connect(mix125.ins.Fac); diffuse_behind_texture_through_alpha119.outs.Color.Connect(separate_base_color73.ins.Image); mix125.outs.Color.Connect(separate_diffuse_texture_color72.ins.Image); separate_base_color73.outs.R.Connect(subtract126.ins.Value1); separate_diffuse_texture_color72.outs.R.Connect(subtract126.ins.Value2); separate_base_color73.outs.G.Connect(subtract127.ins.Value1); separate_diffuse_texture_color72.outs.G.Connect(subtract127.ins.Value2); separate_base_color73.outs.B.Connect(subtract128.ins.Value1); separate_diffuse_texture_color72.outs.B.Connect(subtract128.ins.Value2); texcoord60.outs.UV.Connect(bump_texture69.ins.Vector); bump_texture69.outs.Color.Connect(bump_texture_to_bw70.ins.Color); subtract126.outs.Value.Connect(final_base_color74.ins.R); subtract127.outs.Value.Connect(final_base_color74.ins.G); subtract128.outs.Value.Connect(final_base_color74.ins.B); bump_texture_to_bw70.outs.Val.Connect(bump68.ins.Height); bump_amount71.outs.Value.Connect(bump68.ins.Strength); final_base_color74.outs.Image.Connect(diffuse82.ins.Color); bump68.outs.Normal.Connect(diffuse82.ins.Normal); final_base_color74.outs.Image.Connect(shadeless_bsdf94.ins.Color); bump68.outs.Normal.Connect(fresnel_based_on_constant124.ins.Normal); fresnel_based_on_constant124.outs.Fac.Connect(fresnel_reflection111.ins.R); simple_reflection110.outs.Image.Connect(select_reflection_or_fresnel_reflection109.ins.Color1); fresnel_reflection111.outs.Image.Connect(select_reflection_or_fresnel_reflection109.ins.Color2); fresnel_reflection_if_reflection_used131.outs.Value.Connect(select_reflection_or_fresnel_reflection109.ins.Fac); diffuse82.outs.BSDF.Connect(shadeless95.ins.Closure1); shadeless_bsdf94.outs.Emission.Connect(shadeless95.ins.Closure2); attenuated_reflection_color104.outs.Color.Connect(glossy96.ins.Color); bump68.outs.Normal.Connect(glossy96.ins.Normal); select_reflection_or_fresnel_reflection109.outs.Color.Connect(reflection_factor112.ins.Image); attennuated_refraction_color106.outs.Color.Connect(refraction84.ins.Color); bump68.outs.Normal.Connect(refraction84.ins.Normal); shadeless95.outs.Closure.Connect(diffuse_plus_glossy107.ins.Closure1); glossy96.outs.BSDF.Connect(diffuse_plus_glossy107.ins.Closure2); reflection_factor112.outs.R.Connect(diffuse_plus_glossy107.ins.Fac); shadeless95.outs.Closure.Connect(blend_in_transparency83.ins.Closure1); refraction84.outs.BSDF.Connect(blend_in_transparency83.ins.Closure2); texcoord60.outs.EnvEmap.Connect(separate_xyz100.ins.Vector); separate_xyz100.outs.Y.Connect(multiply101.ins.Value1); separate_xyz100.outs.X.Connect(combine_xyz99.ins.X); multiply101.outs.Value.Connect(combine_xyz99.ins.Y); separate_xyz100.outs.Z.Connect(combine_xyz99.ins.Z); combine_xyz99.outs.Vector.Connect(environment_texture97.ins.Vector); environment_texture97.outs.Color.Connect(attenuated_environment_color102.ins.Color2); diffuse_plus_glossy107.outs.Closure.Connect(diffuse_glossy_and_refraction108.ins.Closure1); blend_in_transparency83.outs.Closure.Connect(diffuse_glossy_and_refraction108.ins.Closure2); attenuated_environment_color102.outs.Color.Connect(diffuse98.ins.Color); invert_roughness88.outs.Value.Connect(multiply_transparency89.ins.Value1); multiply_transparency89.outs.Value.Connect(multiply_with_shadowray90.ins.Value1); light_path86.outs.IsShadowRay.Connect(multiply_with_shadowray90.ins.Value2); diffuse_glossy_and_refraction108.outs.Closure.Connect(custom_environment_blend103.ins.Closure1); diffuse98.outs.BSDF.Connect(custom_environment_blend103.ins.Closure2); final_base_color74.outs.Image.Connect(coloured_shadow_trans_color87.ins.Color); multiply_with_shadowray90.outs.Value.Connect(weight_for_shadowray_coloured_shadow91.ins.Value1); texcoord60.outs.UV.Connect(transparency_texture62.ins.Vector); transparency_texture62.outs.Color.Connect(transpluminance63.ins.Color); transpluminance63.outs.Val.Connect(invert_luminence64.ins.Value2); invert_luminence64.outs.Value.Connect(transparency_texture_amount67.ins.Value1); invert_alpha76.outs.Value.Connect(toggle_diffuse_texture_alpha_usage117.ins.Value1); transparency_texture_amount67.outs.Value.Connect(toggle_transparency_texture66.ins.Value2); custom_environment_blend103.outs.Closure.Connect(coloured_shadow_mix_custom93.ins.Closure1); coloured_shadow_trans_color87.outs.BSDF.Connect(coloured_shadow_mix_custom93.ins.Closure2); weight_for_shadowray_coloured_shadow91.outs.Value.Connect(coloured_shadow_mix_custom93.ins.Fac); toggle_diffuse_texture_alpha_usage117.outs.Value.Connect(add_diffuse_texture_alpha118.ins.Value1); toggle_transparency_texture66.outs.Value.Connect(add_diffuse_texture_alpha118.ins.Value2); coloured_shadow_mix_custom93.outs.Closure.Connect(custom_alpha_cutter85.ins.Closure1); transparent80.outs.BSDF.Connect(custom_alpha_cutter85.ins.Closure2); add_diffuse_texture_alpha118.outs.Value.Connect(custom_alpha_cutter85.ins.Fac); bump68.outs.Normal.Connect(principledbsdf132.ins.Normal); bump68.outs.Normal.Connect(principledbsdf132.ins.ClearcoatNormal); principledbsdf132.outs.BSDF.Connect(coloured_shadow_mix_glass_principled116.ins.Closure1); coloured_shadow_trans_color87.outs.BSDF.Connect(coloured_shadow_mix_glass_principled116.ins.Closure2); weight_for_shadowray_coloured_shadow91.outs.Value.Connect(coloured_shadow_mix_glass_principled116.ins.Fac); if (part.HasDiffuseTexture) { RenderEngine.SetTextureImage(diffuse_texture61, part.DiffuseTexture); RenderEngine.SetProjectionMode(m_shader, part.DiffuseTexture, diffuse_texture61, texcoord60); } if (part.HasBumpTexture) { RenderEngine.SetTextureImage(bump_texture69, part.BumpTexture); RenderEngine.SetProjectionMode(m_shader, part.BumpTexture, bump_texture69, texcoord60); } if (part.HasTransparencyTexture) { RenderEngine.SetTextureImage(transparency_texture62, part.TransparencyTexture); RenderEngine.SetProjectionMode(m_shader, part.TransparencyTexture, transparency_texture62, texcoord60); } if (part.HasEnvironmentTexture) { RenderEngine.SetTextureImage(environment_texture97, part.EnvironmentTexture); RenderEngine.SetProjectionMode(m_shader, part.EnvironmentTexture, environment_texture97, texcoord60); } if (part.CyclesMaterialType == ShaderBody.CyclesMaterial.Glass) { return(coloured_shadow_mix_glass_principled116); } return(custom_alpha_cutter85); }