void OnTriggerEnter2D(Collider2D col) { Scene cs = SceneManager.GetActiveScene(); if (cs.name != "FroggerLevel3") { audioSrc.PlayOneShot(levelUp); Debug.Log("Level up!"); _freezer.FreezeAndNextScene(); } else { audioSrc.PlayOneShot(winSound); Debug.Log("You win!"); _freezer.FreezeAndEnd(); } }