public FreezeBall(int range, FreezeBallType type, RoomItem source, FreezePlayer player) { this.Range = range; this.BallType = type; this.Source = source; this.Player = player; this.Created = TimeUtilies.GetUnixTimestamp(); }
public void Reset() { this.BallType = FreezeBallType.Normal; this.Lives = 3; this.Balls = 1; this.Range = 2; this.Freezed = false; this.Shield = false; this.ShiedTimer = 0; this.FreezeTimer = 0; }