Пример #1
0
 public FreezeBall(int range, FreezeBallType type, RoomItem source, FreezePlayer player)
 {
     this.Range    = range;
     this.BallType = type;
     this.Source   = source;
     this.Player   = player;
     this.Created  = TimeUtilies.GetUnixTimestamp();
 }
Пример #2
0
 public void Reset()
 {
     this.BallType    = FreezeBallType.Normal;
     this.Lives       = 3;
     this.Balls       = 1;
     this.Range       = 2;
     this.Freezed     = false;
     this.Shield      = false;
     this.ShiedTimer  = 0;
     this.FreezeTimer = 0;
 }