public void Apply(PlayerLevelUpPossibilitiesChosen domainEvent) { var freeSkillPoints = FreeSkillPoints.Append(domainEvent.NewFreeSkillPoint); FreeSkillPoints = freeSkillPoints; ChoosableSkillPoints -= 1; }
public void Handle(PlayerLevelUpPossibilitiesChosen domainEvent) { FreeSkillPoints = FreeSkillPoints.Append(domainEvent.NewFreeSkillPoint); ChoosableSkills -= 1; }