Пример #1
0
        public void Free(ref GpuCacheHandle handle)
        {
            FreeListHandle freeListHandle = handle.Value;

            _slots.ThrowIfInvalid(freeListHandle);
            Span <Vector4> blocks = GetBlocks(freeListHandle.Index, freeing: true);

            blocks.Clear();
            _slots.Free(ref freeListHandle);
            handle = GpuCacheHandle.Invalid;
        }
Пример #2
0
        private void DereferenceBlock(ushort blockId)
        {
            ViewDescriptor vd;

            vd = _views[blockId];
            vd.RefCount--;

            if (vd.RefCount == 0)
            {
                _views.Remove(vd.BlockId);
                _views2.Remove(vd.View.Memory);
                vd.View.Dispose();

                _vdFreeList.Free(vd);
            }
        }