Пример #1
0
 protected override void OnSingletonInit()
 {
     manifestXML = new Manifest();
     Bundles     = new ABBundles();
     Framework.BindEnvUpdate(Update, EnvironmentType.Ev1);
     Framework.BindEnvDispose(Dispose, EnvironmentType.Ev1);
 }
Пример #2
0
        public Test()
        {
            Framework.BindEnvUpdate(Update, EnvironmentType.Ev0);
            Framework.BindEnvDispose(Dispose, EnvironmentType.Ev0);

            Log.L("开始测试----------->" + GetType());
            Start();
        }
Пример #3
0
 protected override void OnSingletonInit()
 {
     disposed = false;
     _luaenv  = new LuaEnv();
     _tables  = new List <LuaTable>();
     Framework.BindEnvUpdate(Update, EnvironmentType.Ev1);
     Framework.BindEnvDispose(Dispose, EnvironmentType.Ev1);
 }
Пример #4
0
 public void BindEnv()
 {
     Framework.BindEnvUpdate(Update, this.env);
     _binded = true;
 }