Пример #1
0
        private void Initialize(string name)
        {
            Name    = name;
            Texture = GameCore.Instance.Content.Load <Texture2D>("Sprites/" + Name);
            Animations.ForEach(a => NamedAnimations.Add(a.Name, a));
            Frames.ForEach(f => NamedFrames.Add(f.Name, f));
            int xCount = Texture.Width / Image.FrameSize.X;
            int yCount = Texture.Height / Image.FrameSize.Y;

            for (int y = 0; y < yCount; y++)
            {
                for (int x = 0; x < xCount; x++)
                {
                    sourceFrames.Add(new Rectangle(new Point(x, y) * Image.FrameSize, Image.FrameSize));
                }
            }
        }
Пример #2
0
        /// <summary>
        ///     Converts all replay frames to a string
        /// </summary>
        public string FramesToString(bool debug = false)
        {
            // The format for the replay frames are the following:
            //     Time|KeysPressed,
            var frameStr = "";

            if (debug)
            {
                Frames.ForEach(x => frameStr += $"{x.ToDebugString()}\r\n");
            }
            else
            {
                Frames.ForEach(x => frameStr += $"{x.ToString()},");
            }

            return(frameStr);
        }