Пример #1
0
    private void frameAdvantage(Framedata f, ref Player p1, ref Player p2)
    {
        bool p1idle = p1.IsCompletelyIdle();
        bool p2idle = p2.IsCompletelyIdle();

        if (!p1idle && !p2idle)
        {
            f.frameAdvantage = 0;
            f.blockstring    = true;
        }

        if ((p1idle || p2idle) && f.blockstring)
        {
            if (p1idle && p2idle)
            {
                f.blockstring = false;
                f.updateFA    = true;
            }

            if (!p1idle)
            {
                --f.frameAdvantage;
            }
            if (!p2idle)
            {
                ++f.frameAdvantage;
            }
        }
    }
Пример #2
0
        private int getStartingFrameNumberofLift()
        {
            List <Framedata> jointsdata_clone = new List <Framedata>(jointsdata);

            jointsdata_clone.Sort();
            Framedata startingFrame = jointsdata_clone[0];

            startingFrameNumber = startingFrame.FrameID;
            return(startingFrameNumber);
        }
        public void readInFramedataElement(XmlReader reader, string dotName, Framedata framedata)
        {
            //while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "Frame")
            //{
                reader.Read();
                if (reader.NodeType == XmlNodeType.Text)
                {
                    //Console.WriteLine(dotName + " = " + reader.Value);

                    switch (dotName)
                    {
                        case "HipAngle":
                            framedata.HipAngle = Convert.ToDouble(reader.Value);
                             reader.Read();//now on end element like </HipAngle>
                            break;
                        case "ShoulderAngle":
                            framedata.ShoulderAngle = Convert.ToDouble(reader.Value);
                             reader.Read();//now on end element like </HipAngle>
                            break;
                        case "KneeAngle":
                            framedata.KneeAngle = Convert.ToDouble(reader.Value);
                             reader.Read();//now on end element like </HipAngle>
                            break;
                        case "HeadHeight":
                            framedata.HeadHeight = Convert.ToDouble(reader.Value);
                             reader.Read();//now on end element like </HipAngle>
                            break;



                            //joint points
                            //frontal view
                        case "headX":
                            framedata.headX = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "headY":
                            framedata.headY = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftHandX":
                            framedata.leftHandX = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftHandY":
                            framedata.leftHandY = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "rightHandX":
                            framedata.rightHandX = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "rightHandY":
                            framedata.rightHandY = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftshoulderX":
                            framedata.leftshoulderX = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftshoulderY":
                            framedata.leftshoulderY = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "rightshoulderX":
                            framedata.rightshoulderX = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "rightshoulderY":
                            framedata.rightshoulderY = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "hipX":
                            framedata.hipX = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "hipY":
                            framedata.hipY = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftKneeX":
                            framedata.leftKneeX = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftKneeY":
                            framedata.leftKneeY = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "rightKneeX":
                            framedata.rightKneeX = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "rightKneeY":
                            framedata.rightKneeY = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftFootX":
                            framedata.leftFootX = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftFootY":
                            framedata.leftFootY = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "rightFootX":
                            framedata.rightFootX = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "rightFootY":
                            framedata.rightFootY = Convert.ToInt32(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;

                            //side view

                        case "headYabs":
                            framedata.headYabs = Convert.ToDouble(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "headZabs":
                            framedata.headZabs = Convert.ToDouble(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftHandYabs":
                            framedata.leftHandYabs = Convert.ToDouble(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftHandZabs":
                            framedata.leftHandZabs = Convert.ToDouble(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftshoulderYabs":
                            framedata.leftshoulderYabs = Convert.ToDouble(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftshoulderZabs":
                            framedata.leftshoulderZabs = Convert.ToDouble(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "hipYabs":
                            framedata.hipYabs = Convert.ToDouble(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "hipZabs":
                            framedata.hipZabs = Convert.ToDouble(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftKneeYabs":
                            framedata.leftKneeYabs = Convert.ToDouble(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftKneeZabs":
                            framedata.leftKneeZabs = Convert.ToDouble(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftFootYabs":
                            framedata.leftFootYabs = Convert.ToDouble(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                        case "leftFootZabs":
                            framedata.leftFootZabs = Convert.ToDouble(reader.Value);
                            reader.Read();//now on end element like </HipAngle>
                            break;
                    }

                }
           // }
                reader.Read();//now on the next start element like <StartingFrame>

        }
        //read data from XML and store it in a List<T>
        public void readData(String filename)
        {
            XmlReaderSettings settings = new XmlReaderSettings();
            settings.IgnoreWhitespace = true;
            settings.IgnoreComments = true;
            using (XmlReader reader = XmlReader.Create(filename, settings))
            {
                while (reader.Read())
                {
                    // Only detect start elements.
                    if (reader.IsStartElement())
                    {
                        // Get element name and switch on it.
                        //Console.WriteLine("reader.Name = " + reader.Name);
                        switch (reader.Name)
                        {
                            case "Lift":
                                reader.Read();//now on <Fileproperty>
                                Boolean enterSubelementRegion = false;
                                // Detect this element.
                                //Console.WriteLine("Start <Lift> element.");
                                //string liftname = reader["Name"];
                                //int startingFrame = Convert.ToInt32(reader["StartingFrame"]);
                                while (reader.NodeType != XmlNodeType.EndElement)
                                {
                                    if (enterSubelementRegion == false)
                                    {
                                        reader.Read();//now in the sub element region like <Name>
                                        enterSubelementRegion = true;
                                    }
                                    readInFilepropertyElement(reader, reader.Name, fileproperty);

                                }
                                jointsdata = new Framedata[fileproperty.TotalFrames + 100];
                                break;
                            case "Frame":
                                // Detect this article element.
                                //Console.WriteLine("Start <Frame> element.");
                                // Search for the attribute name on this current node.
                                Boolean enterSubelementRegion2 = false;
                                string frameID = reader["ID"];
                                int id = Convert.ToInt32(frameID);
                                //Console.WriteLine("ID = " +id);
                                //create object for information in this frame
                                Framedata fdata = new Framedata();
                                fdata.FrameID = id;
                                while (reader.NodeType != XmlNodeType.EndElement)
                                {
                                    if (enterSubelementRegion2 == false)
                                    {
                                        reader.Read();
                                        enterSubelementRegion2 = true;
                                    }
                                    readInFramedataElement(reader, reader.Name, fdata);

                                }

                                jointsdata[id] = fdata;
                                break;
                        }
                    }
                }
            }


        }
        //public void initialstore(ReplaySkeletonFrame frame, int framenumber)


        public void storeframe(ReplaySkeletonFrame frame, int framenumber, CoordinateMapper replayCoordinateMapper)
        {
            //int framenumber;
            double leftShoulderAngle, leftHipAngle, leftKneeAngle, headHeight;
            double headX, headY, leftHandX, leftHandY, rightHandX, rightHandY;
            double leftshoulderX, leftshoulderY, rightshoulderX, rightshoulderY;
            double hipX, hipY, leftKneeX, leftKneeY, rightKneeX, rightKneeY;
            double leftFootX, leftFootY, rightFootX, rightFootY;

            //side view

            double headYabs, headZabs, leftHandYabs, leftHandZabs;
            double leftshoulderYabs, leftshoulderZabs, hipYabs, hipZabs;
            double leftKneeYabs, leftKneeZabs, leftFootYabs, leftFootZabs;



            if (isStartingFrame == true)
            {
                initialFrameNumber = framenumber;
                System.Console.WriteLine("initialFrame = " + initialFrameNumber);
                isStartingFrame = false;

            }

            if (frame == null)
            {
                //currentFrameNumber = framenumber - initialFrameNumber;
                leftShoulderAngle = 999;
                leftHipAngle = 999;
                leftKneeAngle = 999;
                headHeight = 999;
                headX = 999;
                headY = 999;
                leftHandX = 999;
                leftHandY = 999;
                rightHandX = 999;
                rightHandY = 999;
                leftshoulderX = 999;
                leftshoulderY = 999;
                rightshoulderX = 999;
                rightshoulderY = 999;
                hipX = 999;
                hipY = 999;
                leftKneeX = 999; 
                leftKneeY = 999;
                rightKneeX = 999;
                rightKneeY = 999;
                leftFootX = 999;
                leftFootY = 999;
                rightFootX = 999;
                rightFootY = 999;

                //side view
                headYabs = 999;
                headZabs = 999;
                leftHandYabs = 999;
                leftHandZabs = 999;
                leftshoulderYabs = 999;
                leftshoulderZabs = 999;
                hipYabs = 999;
                hipZabs = 999;
                leftKneeYabs = 999;
                leftKneeZabs = 999;
                leftFootYabs = 999;
                leftFootZabs = 999;
                

                //currentFrameNumber++;
            }

            else
            {


                var trackedSkeleton = frame.Skeletons.FirstOrDefault(a => a.TrackingState == SkeletonTrackingState.Tracked);
                //IMPORTATNT: 23 occurences frame here for deadlift1.replay
                if (trackedSkeleton == null)
                    return;

                //set starting frame of the video to index 1
                //framenumber = frame.FrameNumber - initialFrameNumber + 1;
                //currentFrameNumber = framenumber;
                leftShoulderAngle = JointAngle(trackedSkeleton.Joints[JointType.ShoulderLeft], trackedSkeleton.Joints[JointType.WristLeft], trackedSkeleton.Joints[JointType.HipLeft]);
                leftHipAngle = JointAngle(trackedSkeleton.Joints[JointType.HipLeft], trackedSkeleton.Joints[JointType.ShoulderLeft], trackedSkeleton.Joints[JointType.KneeLeft]);
                leftKneeAngle = JointAngle(trackedSkeleton.Joints[JointType.KneeLeft], trackedSkeleton.Joints[JointType.FootLeft], trackedSkeleton.Joints[JointType.HipLeft]);
                headHeight = trackedSkeleton.Joints[JointType.Head].Position.Y;
                //frontal view
                headX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.Head].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                headY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.Head].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                leftHandX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HandLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                leftHandY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HandLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                rightHandX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HandRight].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                rightHandY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HandRight].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                leftshoulderX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.ShoulderLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                leftshoulderY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.ShoulderLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                rightshoulderX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.ShoulderRight].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                rightshoulderY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.ShoulderRight].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                hipX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HipCenter].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                hipY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HipCenter].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                leftKneeX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.KneeLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                leftKneeY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.KneeLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                rightKneeX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.KneeRight].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                rightKneeY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.KneeRight].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                leftFootX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.FootLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                leftFootY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.FootLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                rightFootX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.FootRight].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                rightFootY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.FootRight].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;


                //side view 22/03/2013
                headYabs = trackedSkeleton.Joints[JointType.Head].Position.Y;
                headZabs = trackedSkeleton.Joints[JointType.Head].Position.Z;
                leftHandYabs = trackedSkeleton.Joints[JointType.HandLeft].Position.Y;
                leftHandZabs = trackedSkeleton.Joints[JointType.HandLeft].Position.Z;
                leftshoulderYabs = trackedSkeleton.Joints[JointType.ShoulderLeft].Position.Y;
                leftshoulderZabs = trackedSkeleton.Joints[JointType.ShoulderLeft].Position.Z;
                hipYabs = trackedSkeleton.Joints[JointType.HipCenter].Position.Y;
                hipZabs = trackedSkeleton.Joints[JointType.HipCenter].Position.Z;
                leftKneeYabs = trackedSkeleton.Joints[JointType.KneeLeft].Position.Y;
                leftKneeZabs = trackedSkeleton.Joints[JointType.KneeLeft].Position.Z;
                leftFootYabs = trackedSkeleton.Joints[JointType.FootLeft].Position.Y;
                leftFootZabs = trackedSkeleton.Joints[JointType.FootLeft].Position.Z;
                

            }

            currentFrameNumber = framenumber - initialFrameNumber + 1;
            //System.Console.WriteLine("framenumber = " + framenumber);
            //System.Console.WriteLine("initialFrameNumber = " + initialFrameNumber);
            //System.Console.WriteLine("currentFrameNumber = " + currentFrameNumber);
            Framedata currentframe = new Framedata(currentFrameNumber, leftHipAngle, leftShoulderAngle, leftKneeAngle, headHeight, headX, headY, leftHandX, leftHandY, rightHandX, rightHandY, leftshoulderX, leftshoulderY, rightshoulderX, rightshoulderY, hipX, hipY, leftKneeX, leftKneeY, rightKneeX, rightKneeY, leftFootX, leftFootY, rightFootX, rightFootY, headYabs, headZabs, leftHandYabs, leftHandZabs, leftshoulderYabs, leftshoulderZabs, hipYabs, hipZabs, leftKneeYabs, leftKneeZabs, leftFootYabs, leftFootZabs);
            jointsdata.Add(currentframe);



        }
Пример #6
0
        //public void initialstore(ReplaySkeletonFrame frame, int framenumber)


        public void storeframe(ReplaySkeletonFrame frame, int framenumber, CoordinateMapper replayCoordinateMapper)
        {
            //int framenumber;
            double leftShoulderAngle, leftHipAngle, leftKneeAngle, headHeight;
            double headX, headY, leftHandX, leftHandY, rightHandX, rightHandY;
            double leftshoulderX, leftshoulderY, rightshoulderX, rightshoulderY;
            double hipX, hipY, leftKneeX, leftKneeY, rightKneeX, rightKneeY;
            double leftFootX, leftFootY, rightFootX, rightFootY;

            //side view

            double headYabs, headZabs, leftHandYabs, leftHandZabs;
            double leftshoulderYabs, leftshoulderZabs, hipYabs, hipZabs;
            double leftKneeYabs, leftKneeZabs, leftFootYabs, leftFootZabs;



            if (isStartingFrame == true)
            {
                initialFrameNumber = framenumber;
                System.Console.WriteLine("initialFrame = " + initialFrameNumber);
                isStartingFrame = false;
            }

            if (frame == null)
            {
                //currentFrameNumber = framenumber - initialFrameNumber;
                leftShoulderAngle = 999;
                leftHipAngle      = 999;
                leftKneeAngle     = 999;
                headHeight        = 999;
                headX             = 999;
                headY             = 999;
                leftHandX         = 999;
                leftHandY         = 999;
                rightHandX        = 999;
                rightHandY        = 999;
                leftshoulderX     = 999;
                leftshoulderY     = 999;
                rightshoulderX    = 999;
                rightshoulderY    = 999;
                hipX       = 999;
                hipY       = 999;
                leftKneeX  = 999;
                leftKneeY  = 999;
                rightKneeX = 999;
                rightKneeY = 999;
                leftFootX  = 999;
                leftFootY  = 999;
                rightFootX = 999;
                rightFootY = 999;

                //side view
                headYabs         = 999;
                headZabs         = 999;
                leftHandYabs     = 999;
                leftHandZabs     = 999;
                leftshoulderYabs = 999;
                leftshoulderZabs = 999;
                hipYabs          = 999;
                hipZabs          = 999;
                leftKneeYabs     = 999;
                leftKneeZabs     = 999;
                leftFootYabs     = 999;
                leftFootZabs     = 999;


                //currentFrameNumber++;
            }

            else
            {
                var trackedSkeleton = frame.Skeletons.FirstOrDefault(a => a.TrackingState == SkeletonTrackingState.Tracked);
                //IMPORTATNT: 23 occurences frame here for deadlift1.replay
                if (trackedSkeleton == null)
                {
                    return;
                }

                //set starting frame of the video to index 1
                //framenumber = frame.FrameNumber - initialFrameNumber + 1;
                //currentFrameNumber = framenumber;
                leftShoulderAngle = JointAngle(trackedSkeleton.Joints[JointType.ShoulderLeft], trackedSkeleton.Joints[JointType.WristLeft], trackedSkeleton.Joints[JointType.HipLeft]);
                leftHipAngle      = JointAngle(trackedSkeleton.Joints[JointType.HipLeft], trackedSkeleton.Joints[JointType.ShoulderLeft], trackedSkeleton.Joints[JointType.KneeLeft]);
                leftKneeAngle     = JointAngle(trackedSkeleton.Joints[JointType.KneeLeft], trackedSkeleton.Joints[JointType.FootLeft], trackedSkeleton.Joints[JointType.HipLeft]);
                headHeight        = trackedSkeleton.Joints[JointType.Head].Position.Y;
                //frontal view
                headX          = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.Head].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                headY          = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.Head].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                leftHandX      = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HandLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                leftHandY      = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HandLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                rightHandX     = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HandRight].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                rightHandY     = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HandRight].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                leftshoulderX  = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.ShoulderLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                leftshoulderY  = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.ShoulderLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                rightshoulderX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.ShoulderRight].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                rightshoulderY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.ShoulderRight].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                hipX           = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HipCenter].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                hipY           = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HipCenter].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                leftKneeX      = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.KneeLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                leftKneeY      = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.KneeLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                rightKneeX     = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.KneeRight].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                rightKneeY     = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.KneeRight].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                leftFootX      = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.FootLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                leftFootY      = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.FootLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
                rightFootX     = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.FootRight].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
                rightFootY     = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.FootRight].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;


                //side view 22/03/2013
                headYabs         = trackedSkeleton.Joints[JointType.Head].Position.Y;
                headZabs         = trackedSkeleton.Joints[JointType.Head].Position.Z;
                leftHandYabs     = trackedSkeleton.Joints[JointType.HandLeft].Position.Y;
                leftHandZabs     = trackedSkeleton.Joints[JointType.HandLeft].Position.Z;
                leftshoulderYabs = trackedSkeleton.Joints[JointType.ShoulderLeft].Position.Y;
                leftshoulderZabs = trackedSkeleton.Joints[JointType.ShoulderLeft].Position.Z;
                hipYabs          = trackedSkeleton.Joints[JointType.HipCenter].Position.Y;
                hipZabs          = trackedSkeleton.Joints[JointType.HipCenter].Position.Z;
                leftKneeYabs     = trackedSkeleton.Joints[JointType.KneeLeft].Position.Y;
                leftKneeZabs     = trackedSkeleton.Joints[JointType.KneeLeft].Position.Z;
                leftFootYabs     = trackedSkeleton.Joints[JointType.FootLeft].Position.Y;
                leftFootZabs     = trackedSkeleton.Joints[JointType.FootLeft].Position.Z;
            }

            currentFrameNumber = framenumber - initialFrameNumber + 1;
            //System.Console.WriteLine("framenumber = " + framenumber);
            //System.Console.WriteLine("initialFrameNumber = " + initialFrameNumber);
            //System.Console.WriteLine("currentFrameNumber = " + currentFrameNumber);
            Framedata currentframe = new Framedata(currentFrameNumber, leftHipAngle, leftShoulderAngle, leftKneeAngle, headHeight, headX, headY, leftHandX, leftHandY, rightHandX, rightHandY, leftshoulderX, leftshoulderY, rightshoulderX, rightshoulderY, hipX, hipY, leftKneeX, leftKneeY, rightKneeX, rightKneeY, leftFootX, leftFootY, rightFootX, rightFootY, headYabs, headZabs, leftHandYabs, leftHandZabs, leftshoulderYabs, leftshoulderZabs, hipYabs, hipZabs, leftKneeYabs, leftKneeZabs, leftFootYabs, leftFootZabs);

            jointsdata.Add(currentframe);
        }