private void load() { new BarLineGenerator <BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar)); FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty()) { RelativeSizeAxes = Axes.X, Depth = float.MaxValue }); }
private void load() { Config?.BindWith(RushRulesetSettings.FeverActivationMode, feverActivationModeSetting); FrameStableComponents.Add(feverProcessor); }