void Awake() { Cursor.lockState = CursorLockMode.Locked; //커서 고정 fadeImg = GetComponent <Image>(); actionCtrler_script = GameObject.FindObjectOfType <ActionController_02_VER2>(); fpCam_script = GameObject.FindObjectOfType <FirstPersonCamera>(); fpEnter_script = GameObject.FindObjectOfType <FramePuzzle_Enter>(); playerCtrler_script = GameObject.FindObjectOfType <Player_HJ>(); fpChangeCam_script = GameObject.FindObjectOfType <FramePuzzle_ChangeCam>(); invenCtrler_script = GameObject.FindObjectOfType <GameMgr>(); // - 카메라(3인칭/퍼즐),플레이어,인벤토리 작동불가 actionCtrler_script.enabled = false; fpCam_script.enabled = false; playerCtrler_script.enabled = false; fpChangeCam_script.enabled = false; invenCtrler_script.enabled = false; fpEnter_script.enabled = false; // - 습득 쪽지 스크립트 _note_num_script = FindObjectOfType <SawNoteNumber>(); // - 페이드인 InStartFadeAnim(); //지하실 //_cellarManager = GameObject.FindObjectOfType<Cellar_Manager>(); //if (_cellarManager != null) // _cellarManager.MoveStart(); }
void Start() { camera = GetComponent <Camera>(); fpCameraController = GetComponent <FramePuzzle_ChangeCam>(); FramelayerMask = (1 << LayerMask.NameToLayer("FramePuzzle")); GearlayerMask = 1 << LayerMask.NameToLayer("Gear"); //gearManager_script = GameObject.FindObjectOfType(typeof(GearManager)); //X gearManager_script = GameObject.FindObjectOfType <GearManager>(); //subtitle_script = GameObject.FindObjectOfType<Subtitle_Controller>(); puzzleEnter_script = GameObject.FindObjectOfType <FramePuzzle_Enter>(); _drawer_script = GameObject.FindObjectOfType <Drawer_FP>(); }
void Start() { camera = GetComponent <Camera>(); //메인카메라 FramelayerMask = (1 << LayerMask.NameToLayer("FramePuzzle")); CamObstacle_layerMask = (1 << LayerMask.NameToLayer("Obstacle")) + (1 << LayerMask.NameToLayer("FramePuzzle")); fpCameraController = GameObject.FindObjectOfType <FramePuzzle_ChangeCam>(); //외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); actionCtrler2_script = GameObject.FindObjectOfType <ActionController_02_VER2>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); }