Пример #1
0
            public void Retrieve()
            {
                if (!_alreadyRetrieved)
                {
                    //construct this object before the lock so there's no chance of deadlocking
                    //with the parent data source (because we are accessing it's tags at the
                    //same time as it's trying to get the pixel data).
                    FramePixelDataRetriever retriever = new FramePixelDataRetriever(this, Parent.binaryStream, Parent.useBulkLoading);

                    lock (_syncLock)
                    {
                        if (!_alreadyRetrieved)
                        {
                            DateTime start = DateTime.Now;
                            _retrieveResult = retriever.Retrieve();
                            DateTime end = DateTime.Now;

                            _lastRetrievePerformanceInfo =
                                new StreamingPerformanceInfo(start, end, _retrieveResult.MetaData.ContentLength);

                            _alreadyRetrieved = true;
                        }
                    }
                }
            }
Пример #2
0
            public byte[] GetUncompressedPixelData(out string photometricInterpretation)
            {
                try
                {
                    //construct this object before the lock so there's no chance of deadlocking
                    //with the parent data source (because we are accessing its tags at the
                    //same time as it's trying to get the pixel data).
                    var retriever = new FramePixelDataRetriever(this);

                    lock (_syncLock)
                    {
                        IFramePixelData framePixelData;

                        if (_framePixelData == null)
                        {
                            AbortAttemptIfNecessary();

                            ResetAttemptData();
                            _retrievesAttempted++;

                            framePixelData = retriever.Retrieve();
                        }
                        else
                        {
                            framePixelData = _framePixelData;
                        }

                        //free this memory up in case it's holding a compressed buffer.
                        _framePixelData = null;

                        var clock = new CodeClock();
                        clock.Start();

                        //synchronize the call to decompress; it's really already synchronized by
                        //the parent b/c it's only called from CreateFrameNormalizedPixelData, but it doesn't hurt.
                        byte[] pixelData = framePixelData.GetPixelData(out photometricInterpretation);

                        clock.Stop();

                        Platform.Log(LogLevel.Debug,
                                     "[Decompress Info] Sop/Frame: {0}/{1}, Transfer Syntax: {2}, Uncompressed bytes: {3}, Elapsed (s): {4}",
                                     retriever.SopInstanceUid, FrameNumber, retriever.TransferSyntaxUid,
                                     pixelData.Length, clock.Seconds);

                        return(pixelData);
                    }
                }
                catch (Exception ex)
                {
                    _lastError = ex;
                    throw;
                }
            }
Пример #3
0
            public byte[] GetUncompressedPixelData()
            {
                //construct this object before the lock so there's no chance of deadlocking
                //with the parent data source (because we are accessing it's tags at the
                //same time as it's trying to get the pixel data).
                FramePixelDataRetriever retriever = new FramePixelDataRetriever(this, Parent.binaryStream, Parent.useBulkLoading);

                lock (_syncLock)
                {
                    RetrievePixelDataResult result;
                    if (_retrieveResult == null)
                    {
                        result = retriever.Retrieve();
                    }
                    else
                    {
                        result = _retrieveResult;
                    }

                    //free this memory up in case it's holding a compressed buffer.
                    _retrieveResult = null;

                    CodeClock clock = new CodeClock();
                    clock.Start();

                    //synchronize the call to decompress; it's really already synchronized by
                    //the parent b/c it's only called from CreateFrameNormalizedPixelData, but it doesn't hurt.
                    byte[] pixelData = result.GetPixelData();

                    clock.Stop();

                    Platform.Log(LogLevel.Debug, "[Decompress Info] Sop/Frame: {0}/{1}, Transfer Syntax: {2}, Uncompressed bytes: {3}, Elapsed (s): {4}",
                                 retriever.SopInstanceUid, FrameNumber, retriever.TransferSyntaxUid,
                                 pixelData.Length, clock.Seconds);

                    return(pixelData);
                }
            }
            public void Retrieve()
            {
                if (!_alreadyRetrieved)
                {
                    //construct this object before the lock so there's no chance of deadlocking
                    //with the parent data source (because we are accessing it's tags at the
                    //same time as it's trying to get the pixel data).
                    FramePixelDataRetriever retriever = new FramePixelDataRetriever(this);

                    lock (_syncLock)
                    {
                        if (!_alreadyRetrieved)
                        {
                            AbortAttemptIfNecessary();


                            try
                            {
                                ResetAttemptData();
                                _retrievesAttempted++;
                                var start = DateTime.Now;
                                _retrieveResult = retriever.Retrieve();
                                var end = DateTime.Now;
                                _lastRetrievePerformanceInfo =
                                    new StreamingPerformanceInfo(start, end, _retrieveResult.MetaData.ContentLength);

                                _alreadyRetrieved = true;
                            }
                            catch (Exception ex)
                            {
                                _lastError = ex;
                                throw;
                            }
                        }
                    }
                }
            }
Пример #5
0
			public byte[] GetUncompressedPixelData()
			{
                try
                {

                    //construct this object before the lock so there's no chance of deadlocking
                    //with the parent data source (because we are accessing its tags at the 
                    //same time as it's trying to get the pixel data).
                    FramePixelDataRetriever retriever = new FramePixelDataRetriever(this);

                    lock (_syncLock)
                    {
                        RetrievePixelDataResult result;
                        
                        if (_retrieveResult == null)
                        {
                            AbortAttemptIfNecessary();

                            ResetAttemptData();
                            _retrievesAttempted++;
                            
                            result = retriever.Retrieve();
                        }
                        else
                            result = _retrieveResult;

                        //free this memory up in case it's holding a compressed buffer.
                        _retrieveResult = null;

                        CodeClock clock = new CodeClock();
                        clock.Start();

                        //synchronize the call to decompress; it's really already synchronized by
                        //the parent b/c it's only called from CreateFrameNormalizedPixelData, but it doesn't hurt.
                        byte[] pixelData = result.GetPixelData();

                        clock.Stop();

                        Platform.Log(LogLevel.Debug,
                                     "[Decompress Info] Sop/Frame: {0}/{1}, Transfer Syntax: {2}, Uncompressed bytes: {3}, Elapsed (s): {4}",
                                     retriever.SopInstanceUid, FrameNumber, retriever.TransferSyntaxUid,
                                     pixelData.Length, clock.Seconds);

                        return pixelData;
                    }
                }
                catch(Exception ex)
                {
                    _lastError = ex;
                    throw;
                }
			}
Пример #6
0
			public void Retrieve()
			{
				if (!_alreadyRetrieved)
				{
					//construct this object before the lock so there's no chance of deadlocking
					//with the parent data source (because we are accessing it's tags at the 
					//same time as it's trying to get the pixel data).
					FramePixelDataRetriever retriever = new FramePixelDataRetriever(this);

					lock (_syncLock)
					{
                        if (!_alreadyRetrieved)
                        {
                            AbortAttemptIfNecessary();

                            
                            try
                            {
                                ResetAttemptData();
                                _retrievesAttempted++;
                                var start = DateTime.Now;
                                _retrieveResult = retriever.Retrieve();
                                var end = DateTime.Now;
                                _lastRetrievePerformanceInfo =
                                    new StreamingPerformanceInfo(start, end, _retrieveResult.MetaData.ContentLength);

                                _alreadyRetrieved = true;
                            }
                            catch (Exception ex)
                            {
                                _lastError = ex;
                                throw;
                            }
                        }
					}
				}
			}