Пример #1
0
 protected override void RegisterTests()
 {
     base.RegisterTests();
     FrameGameSystem.Draw(DrawTexture).TakeScreenshot();
     FrameGameSystem.Draw(DrawTexture).TakeScreenshot();
     FrameGameSystem.Draw(DrawTexture).TakeScreenshot();
 }
Пример #2
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 protected override void RegisterTests()
 {
     base.RegisterTests();
     FrameGameSystem.DrawOrder = -1;
     FrameGameSystem.TakeScreenshot();
     FrameGameSystem.Draw(DrawTest1).TakeScreenshot();
 }
Пример #3
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 protected override void RegisterTests()
 {
     base.RegisterTests();
     FrameGameSystem.DrawOrder = -1;
     FrameGameSystem.TakeScreenshot();
     FrameGameSystem.Draw(DrawTest1).TakeScreenshot();
     FrameGameSystem.Draw(DrawTest2).TakeScreenshot();
     FrameGameSystem.Draw(DrawTest2Bis).TakeScreenshot();
     FrameGameSystem.Draw(DrawTest3).TakeScreenshot();
     FrameGameSystem.Draw(DrawTest4).TakeScreenshot();
     FrameGameSystem.Draw(DrawTest5).TakeScreenshot();
     FrameGameSystem.Draw(DrawTest6).TakeScreenshot();
     FrameGameSystem.Draw(DrawTest7).TakeScreenshot();
     FrameGameSystem.Draw(DrawTest8).TakeScreenshot();
     FrameGameSystem.Draw(DrawTest9).TakeScreenshot();
     FrameGameSystem.Draw(DrawTest10).TakeScreenshot();
     if (Platform.IsWindowsDesktop)
     {
         FrameGameSystem.Draw(12, SelectionTest1);
         FrameGameSystem.Draw(13, SelectionTest2);
         FrameGameSystem.Draw(14, SelectionTest3);
         FrameGameSystem.Draw(15, SelectionTest4);
         FrameGameSystem.Draw(16, SelectionTest5);
         FrameGameSystem.Draw(17, SelectionTest6);
         FrameGameSystem.Draw(18, SelectionTest7);
         FrameGameSystem.Draw(19, SelectionTest8);
         FrameGameSystem.Draw(21, SelectionTest9);
         FrameGameSystem.Draw(22, SelectionGraphicTest1).TakeScreenshot(22);
         FrameGameSystem.Draw(23, SelectionGraphicTest2).TakeScreenshot(23);
         FrameGameSystem.Draw(24, SelectionGraphicTest3).TakeScreenshot(24);
     }
 }
Пример #4
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.TakeScreenshot();
            FrameGameSystem.Draw(() => UpdateSprites(0.6f)).TakeScreenshot();
        }
Пример #5
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.Draw(() => SetTimeAndDrawScene(0)).TakeScreenshot();
            FrameGameSystem.Draw(() => SetTimeAndDrawScene(0.27f)).TakeScreenshot();
        }
Пример #6
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.TakeScreenshot();
            FrameGameSystem.Draw(ToggleSnapping).TakeScreenshot();
        }
Пример #7
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.Draw(() => SetTimeAndDrawPrimitives(0)).TakeScreenshot();
            FrameGameSystem.Draw(() => SetTimeAndDrawPrimitives(1.7f)).TakeScreenshot();
        }
Пример #8
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 private void RegisterTestsForContent(UIElement content)
 {
     FrameGameSystem.Draw(() => SetContentTo(content));
     FrameGameSystem.Draw(ScrollWithoutSnapping).TakeScreenshot();
     FrameGameSystem.Draw(PerformManualUpdates).TakeScreenshot();
     FrameGameSystem.Draw(ScrollWithSnapping).TakeScreenshot();
     FrameGameSystem.Draw(PerformManualUpdates).TakeScreenshot();
 }
Пример #9
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.TakeScreenshot();
            FrameGameSystem.Draw(() => ++ renderTargetToDisplayIndex).TakeScreenshot();
            FrameGameSystem.Draw(() => ++ renderTargetToDisplayIndex).TakeScreenshot();
        }
Пример #10
0
        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.Draw(() => SetRotationAndDraw(0)).TakeScreenshot();
            FrameGameSystem.Draw(() => SetRotationAndDraw(3.1415f)).TakeScreenshot();
            FrameGameSystem.Draw(() => SetRotationAndDraw(4)).TakeScreenshot();
        }
Пример #11
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 protected override void RegisterTests()
 {
     base.RegisterTests();
     FrameGameSystem.DrawOrder = -1;
     FrameGameSystem.TakeScreenshot();
     FrameGameSystem.Draw(TurnBorderElement).TakeScreenshot();
     FrameGameSystem.Draw(FlattenBorderElement).TakeScreenshot();
 }
Пример #12
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 protected override void RegisterTests()
 {
     base.RegisterTests();
     FrameGameSystem.DrawOrder = -1;
     FrameGameSystem.Draw(DrawSmallerElement).TakeScreenshot();
     FrameGameSystem.Draw(DrawRealSizeElement).TakeScreenshot();
     FrameGameSystem.Draw(DrawBiggerElement).TakeScreenshot();
 }
Пример #13
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.Draw(DisplayNextMipmapLevel).TakeScreenshot();
            FrameGameSystem.Draw(DisplayNextMipmapLevel).TakeScreenshot();
            FrameGameSystem.Draw(DisplayNextMipmapLevel).TakeScreenshot();
        }
Пример #14
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.DrawOrder = -1;
            FrameGameSystem.Draw(() => SpriteAnimation.Stop(spriteComponent)).TakeScreenshot();
            FrameGameSystem.Update(() => SetFrameAndUpdateBall(20, 15)).TakeScreenshot();
            FrameGameSystem.Update(() => SetSpriteImage(ballSprite2)).TakeScreenshot();
        }
Пример #15
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.Draw(() => SetVirtualResolutionAndDraw(new Vector2(1, 1))).TakeScreenshot();
            FrameGameSystem.Draw(() => SetVirtualResolutionAndDraw(new Vector2(1.5f, 1.5f))).TakeScreenshot();
            FrameGameSystem.Draw(() => SetVirtualResolutionAndDraw(new Vector2(0.5f, 0.5f))).TakeScreenshot();
            FrameGameSystem.Draw(() => SetVirtualResolutionAndDraw(new Vector2(1.75f, 1.25f))).TakeScreenshot();
        }
Пример #16
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.TakeScreenshot();
            FrameGameSystem.Draw(() => ChangeImageColor(Color.Brown)).TakeScreenshot();
            FrameGameSystem.Draw(() => ChangeImageColor(Color.Blue)).TakeScreenshot();
            FrameGameSystem.Draw(() => ChangeImageColor(Color.Red)).TakeScreenshot();
            FrameGameSystem.Draw(() => ChangeImageColor(Color.Lime)).TakeScreenshot();
        }
Пример #17
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 protected override void RegisterTests()
 {
     base.RegisterTests();
     FrameGameSystem.DrawOrder = -1;
     // Since click are evaluated before measuring/arranging/drawing, we need to render the UI at least once (see UIRenderFeature.Draw)
     FrameGameSystem.Draw(() => { }).TakeScreenshot();
     FrameGameSystem.Draw(Click).TakeScreenshot();
     FrameGameSystem.Draw(Click).TakeScreenshot();
     FrameGameSystem.Draw(Click).TakeScreenshot();
 }
Пример #18
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 protected override void RegisterTests()
 {
     base.RegisterTests();
     FrameGameSystem.DrawOrder = -1;
     FrameGameSystem.TakeScreenshot(5); // skip some frames in order to be sure that the picking will work
     FrameGameSystem.Draw(Draw1).TakeScreenshot();
     FrameGameSystem.Draw(Draw2).TakeScreenshot();
     FrameGameSystem.Draw(Draw3).TakeScreenshot();
     FrameGameSystem.Draw(Draw4).TakeScreenshot();
 }
Пример #19
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.Draw(() => ChangeMaterial(1)).TakeScreenshot();
            FrameGameSystem.Draw(() => ChangeMaterial(1)).TakeScreenshot();
            FrameGameSystem.Draw(() => ChangeMaterial(1)).Draw(() => ChangeModel(1)).TakeScreenshot();
            FrameGameSystem.Draw(() => ChangeMaterial(1)).Draw(() => ChangeModel(-1)).TakeScreenshot();
            FrameGameSystem.Draw(() => ChangeMaterial(1)).TakeScreenshot();
            FrameGameSystem.Draw(() => ChangeMaterial(1)).TakeScreenshot();
        }
Пример #20
0
 protected override void RegisterTests()
 {
     base.RegisterTests();
     FrameGameSystem.DrawOrder = -1;
     FrameGameSystem.Draw(0, UpdateTextBlockText).TakeScreenshot(0);
     FrameGameSystem.Draw(1, Draw1).TakeScreenshot(1);
     FrameGameSystem.Draw(2, Draw2).TakeScreenshot(2);
     FrameGameSystem.Draw(3, () => SetElement2Matrix(Matrix.Translation(0, 0, -132))).Draw(4, Draw3).TakeScreenshot(4);
     FrameGameSystem.Draw(5, () => SetElement2Matrix(Matrix.Translation(0, 0, 204))).Draw(6, Draw4).TakeScreenshot(6);
     FrameGameSystem.Draw(7, () => SetElement2Matrix(Matrix.RotationYawPitchRoll(-0.1f, -0.2f, 0.3f))).Draw(8, Draw5).TakeScreenshot(8);
     FrameGameSystem.Draw(Draw6).TakeScreenshot();
 }
Пример #21
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 protected override void RegisterTests()
 {
     base.RegisterTests();
     FrameGameSystem.DrawOrder = -1;
     FrameGameSystem.Draw(Draw0).TakeScreenshot();
     FrameGameSystem.Draw(Draw1).TakeScreenshot();
     FrameGameSystem.Draw(Draw2).TakeScreenshot();
     FrameGameSystem.Draw(Draw3).TakeScreenshot();
     FrameGameSystem.Draw(Draw4).TakeScreenshot();
     FrameGameSystem.Draw(Draw5).TakeScreenshot();
     FrameGameSystem.Draw(Draw6).TakeScreenshot();
     FrameGameSystem.Draw(Draw7).TakeScreenshot();
     FrameGameSystem.Draw(Draw8).TakeScreenshot();
     FrameGameSystem.Draw(Draw9).TakeScreenshot();
 }
Пример #22
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.DrawOrder = -1;
            FrameGameSystem.TakeScreenshot();
            FrameGameSystem.Draw(Test1);
            FrameGameSystem.Draw(Test2);
            FrameGameSystem.Draw(Test3);
            FrameGameSystem.Draw(Test4);
            FrameGameSystem.Draw(Test5);
            FrameGameSystem.Draw(Test6);
            FrameGameSystem.Draw(Draw1).TakeScreenshot();
            FrameGameSystem.Draw(Draw2).TakeScreenshot();
        }
Пример #23
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.DrawOrder = -1;
            FrameGameSystem.Draw(DrawTest1).TakeScreenshot();
            FrameGameSystem.Draw(DrawTest2).TakeScreenshot();
            FrameGameSystem.Draw(DrawTest3).TakeScreenshot();
            FrameGameSystem.Draw(DrawTest4).TakeScreenshot();
            FrameGameSystem.Draw(DrawTest5).TakeScreenshot();
            FrameGameSystem.Draw(DrawTest6).TakeScreenshot();
            FrameGameSystem.Draw(DrawTest7).TakeScreenshot();
            FrameGameSystem.Draw(DrawTest8).TakeScreenshot();
            FrameGameSystem.Draw(DrawTest9).TakeScreenshot();
            FrameGameSystem.Draw(DrawTest10).TakeScreenshot();
            FrameGameSystem.Draw(DrawTest11).TakeScreenshot();
        }
Пример #24
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.DrawOrder = -1;
            FrameGameSystem.TakeScreenshot();
            FrameGameSystem.Draw(1, Test1);
            FrameGameSystem.Draw(2, PrepareTest2);
            FrameGameSystem.Draw(3, Test2);
            FrameGameSystem.Draw(4, PrepareTest3);
            FrameGameSystem.Draw(5, Test3);
            FrameGameSystem.Draw(6, PrepareTest4);
            FrameGameSystem.Draw(7, Test4);
            FrameGameSystem.Draw(8, PrepareTest5);
            FrameGameSystem.Draw(9, Test5);
            FrameGameSystem.Draw(10, PrepareTest6);
            FrameGameSystem.Draw(11, Test6);
            FrameGameSystem.Draw(12, Draw1).TakeScreenshot(12);
            FrameGameSystem.Draw(13, Draw2).TakeScreenshot(13);
        }
Пример #25
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            // Initial frame (no anim
            FrameGameSystem.Draw(() => { }).TakeScreenshot();

            FrameGameSystem.Draw(() =>
            {
                // T = 0
                var playingAnimation     = knight.Get <AnimationComponent>().Play("Run");
                playingAnimation.Enabled = false;
            }).TakeScreenshot();

            FrameGameSystem.Draw(() =>
            {
                // T = 0.5sec
                var playingAnimation         = knight.Get <AnimationComponent>().PlayingAnimations.First();
                playingAnimation.CurrentTime = TimeSpan.FromSeconds(0.5f);
            }).TakeScreenshot();

            FrameGameSystem.Draw(() =>
            {
                // Blend with Idle (both weighted 1.0f)
                var playingAnimation     = knight.Get <AnimationComponent>().Blend("Idle", 1.0f, TimeSpan.Zero);
                playingAnimation.Enabled = false;
            }).TakeScreenshot();

            FrameGameSystem.Draw(() =>
            {
                // Update the model itself
                knight.Get <AnimationComponent>().Play("ChangeModel1");
            }).TakeScreenshot();

            FrameGameSystem.Draw(() =>
            {
                // Update the model itself (blend it at 2 vs 1 to force it to be active directly)
                var playingAnimation     = knight.Get <AnimationComponent>().Blend("ChangeModel2", 2.0f, TimeSpan.Zero);
                playingAnimation.Enabled = false;
            }).TakeScreenshot();
        }
Пример #26
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.Draw(DrawCustomEffect).TakeScreenshot();
        }
Пример #27
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        protected override void RegisterTests()
        {
            base.RegisterTests();

            FrameGameSystem.Draw(DrawSpriteFont).TakeScreenshot();
        }