public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = new FrameAnim();
     Field2.Parse(buffer);
     snoSound = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     serFrames = new SerializeData();
     serFrames.Parse(buffer);
     Field6 = new DT_VARIABLEARRAY();
     Field6.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new Matrix4x4();
     Field1.Parse(buffer);
     Field2 = buffer.ReadFloat32();
     Field3 = buffer.ReadFloat32();
     Field4 = buffer.ReadFloat32();
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadFloat32();
     Field8 = buffer.ReadFloat32();
     Field9 = buffer.ReadFloat32();
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadFloat32();
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadFloat32();
     Field14 = buffer.ReadFloat32();
     Field15 = buffer.ReadFloat32();
     Field16 = buffer.ReadFloat32();
     Field17 = buffer.ReadFloat32();
     Field18 = buffer.ReadFloat32();
     Field19 = buffer.ReadInt(32);
     Field20 = buffer.ReadInt(32);
     Field21 = buffer.ReadInt(32);
     Field22 = buffer.ReadInt(32);
     Field23 = new FrameAnim();
     Field23.Parse(buffer);
     Field24 = buffer.ReadInt(32);
 }