Пример #1
0
        public override void CheckActive()
        {
            Player player = Main.player[projectile.owner];
            FracturedSkiesPlayer modPlayer = (FracturedSkiesPlayer)player.GetModPlayer(mod, "FracturedSkiesPlayer");

            if (player.dead)
            {
                modPlayer.Acornling = false;
            }
            if (modPlayer.Acornling)
            {
                projectile.timeLeft = 2;
            }
        }
Пример #2
0
        public override void Update(Player player, ref int buffIndex)
        {
            FracturedSkiesPlayer modPlayer = player.GetModPlayer <FracturedSkiesPlayer>(mod);

            if (player.ownedProjectileCounts[mod.ProjectileType("Acornling")] > 0)
            {
                modPlayer.Acornling = true;
            }
            if (!modPlayer.Acornling)
            {
                player.DelBuff(buffIndex);
                buffIndex--;
            }
            else
            {
                player.buffTime[buffIndex] = 18000;
            }
        }