public FractalBrownianMotion(INoiseGenerator noiseGenerator, FractalBrownianMotionSettings settings)
 {
     _settings       = settings;
     _noiseGenerator = noiseGenerator;
 }
 public TerrainSystem(FractalBrownianMotionSettings terrainSettings)
 {
     _noiseGenerator = new ImprovedPerlinNoise();
 }
 public FractalBrownianMotion(INoiseGenerator noiseGenerator, FractalBrownianMotionSettings settings)
 {
     _settings = settings;
     _noiseGenerator = noiseGenerator;
 }