Пример #1
0
 // Update is called once per frame
 void Update()
 {
     /*if (timeUntilGrowth <= 0f) {
      *      timeUntilGrowth = 70f;
      *      if (treeAge < 5) {
      *              baseBranch.growChildren ();
      *              if (treeAge >= 1) {
      *                      for (int i = 0; i < 5 - treeAge; i++) {
      *                              baseBranch.growLeafs ();
      *                      }
      *              }
      *              treeAge++;
      *      }
      * } else {
      *      timeUntilGrowth -= 1f;
      * }*/
     if (Input.GetKeyUp(KeyCode.P))
     {
         baseBranch.growChildren();
     }
     if (Input.GetKeyUp(KeyCode.O))
     {
         baseBranch.growLeafs();
     }
     if (Input.GetKeyUp(KeyCode.X))
     {
         DestroyImmediate(baseBranch.gameObject);
         this.setup();
     }
 }