Наследование: MonoBehaviour
Пример #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Timer"/> class.
        /// </summary>
        /// <param name="callback">
        /// The callback to execute at each tick
        /// </param>
        /// <param name="maxFps">
        /// The max tick per second
        /// </param>
        public Timer(TickDelegate callback, FpsLimiter maxFps = FpsLimiter.Fps30)
        {
            if (callback == null)
            {
                throw new ArgumentNullException("callback");
            }

            this.callback = callback;
            this.MaxFps = maxFps;
            if (timerThread != null)
                return;
            timerThread = new Thread(ThreadCycle) { IsBackground = true };
            timerThread.Start();
        }
Пример #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Timer"/> class.
        /// </summary>
        /// <param name="callback">
        /// The callback to execute at each tick
        /// </param>
        /// <param name="maxFps">
        /// The max tick per second
        /// </param>
        public Timer(TickDelegate callback, FpsLimiter maxFps = FpsLimiter.Fps30)
        {
            if (callback == null)
            {
                throw new ArgumentNullException("callback");
            }

            this.callback = callback;
            this.MaxFps   = maxFps;
            if (timerThread != null)
            {
                return;
            }
            timerThread = new Thread(ThreadCycle)
            {
                IsBackground = true
            };
            timerThread.Start();
        }