private void KeyDownEvent(object sender, KeyEventArgs e) { if (e.Key == Key.D) //right { double x = FoxDraw.GetLeft(FoxDraw.Tiles[0]) + 10; double y = FoxDraw.GetTop(FoxDraw.Tiles[0]) + 0; FoxDraw.SetPosition(FoxDraw.Tiles[0], x, y); } if (e.Key == Key.A) //left { double x = FoxDraw.GetLeft(FoxDraw.Tiles[0]) - 10; double y = FoxDraw.GetTop(FoxDraw.Tiles[0]) + 0; FoxDraw.SetPosition(FoxDraw.Tiles[0], x, y); } if (e.Key == Key.S) //down { double x = FoxDraw.GetLeft(FoxDraw.Tiles[0]) + 0; double y = FoxDraw.GetTop(FoxDraw.Tiles[0]) + 10; FoxDraw.SetPosition(FoxDraw.Tiles[0], x, y); } if (e.Key == Key.W) //up { double x = FoxDraw.GetLeft(FoxDraw.Tiles[0]) + 0; double y = FoxDraw.GetTop(FoxDraw.Tiles[0]) - 10; FoxDraw.SetPosition(FoxDraw.Tiles[0], x, y); } }