public void SetActiveFoundation(string prototype) { activeFoundation = GridData.GetFoundationPrototype(prototype); creationMode = CreationMode.Foundation; UpdateToolInfo(activeFoundation.instructionSetID); }
public static FoundationData Prototype(string instructionSetID) { FoundationData newData = new FoundationData(); newData.instructionSetID = instructionSetID; return(newData); }
public static FoundationData Instantiate(FoundationData prototype, CellData cell) { if (prototype != null) { FoundationData newData = new FoundationData(); newData.instructionSetID = prototype.instructionSetID; newData.cellData = cell; cell.foundation = newData; return(newData); } cell.foundation = null; return(null); }
public void Initialize() { dragStartPosition = Metrics.nullVector3; dragStartCell = null; dragEndPosition = Metrics.nullVector3; dragEndCell = null; defaultMegaMaterial = (int)MatI.Boards; defaultMegaColor = (int)ColI.Brown; defaultElevation = 1; defaultFoundation = GridData.GetFoundationPrototype(PStrings.ground); editorUI = GetComponent <GridEditorUI>(); ToggleGrid(false); SetActiveDirection((int)Direction.S); SetActiveEffect((int)EffectMode.Grass); SetActiveColor((int)ColI.Grey); SetActiveMegaMaterial((int)MatI.Bricks); SetActiveElevation(defaultElevation); SetActiveStructure(PStrings.wall); }
private void SelectAt(CellData cell) { if (selectionMode == SelectionMode.Null) { ////////////////////////////////////////////////////////////////////////////////////// /// This should never happen but if it does nothing should be created or destroyed /// ////////////////////////////////////////////////////////////////////////////////////// } else if (selectionMode == SelectionMode.Obstacle) { if (inputMode == InputMode.Null) { ////////////////////////////////////////////////////////////////////////////////////// /// This should never happen but if it does nothing should be created or destroyed /// ////////////////////////////////////////////////////////////////////////////////////// } else if (inputMode == InputMode.Constructive) { SetSelectedObstacle(cell.obstacle); } else if (inputMode == InputMode.Destructive) { SetSelectedObstacle(null); } } else if (selectionMode == SelectionMode.Item) { if (inputMode == InputMode.Null) { ////////////////////////////////////////////////////////////////////////////////////// /// This should never happen but if it does nothing should be created or destroyed /// ////////////////////////////////////////////////////////////////////////////////////// } else if (inputMode == InputMode.Constructive) { SetSelectedItem(cell.item); } else if (inputMode == InputMode.Destructive) { SetSelectedItem(null); } } else if (selectionMode == SelectionMode.Entity) { if (inputMode == InputMode.Null) { ////////////////////////////////////////////////////////////////////////////////////// /// This should never happen but if it does nothing should be created or destroyed /// ////////////////////////////////////////////////////////////////////////////////////// } else if (inputMode == InputMode.Constructive) { SetSelectedEntity(cell.entity); } else if (inputMode == InputMode.Destructive) { SetSelectedEntity(null); } } else if (selectionMode == SelectionMode.Effect) { if (inputMode == InputMode.Null) { ////////////////////////////////////////////////////////////////////////////////////// /// This should never happen but if it does nothing should be created or destroyed /// ////////////////////////////////////////////////////////////////////////////////////// } else if (inputMode == InputMode.Constructive) { if (effectMode == EffectMode.Null) { ///////////////////////////////////////////////////////////////////////// /// This should never happen but if it does nothing should be changed /// ///////////////////////////////////////////////////////////////////////// } else if (effectMode == EffectMode.Grass && FoundationData.ValidateHasGrass(cell) == true) { if (editColor == true) { cell.foundation.effectColorIndex = activeColor; } } else if (effectMode == EffectMode.Fog && FoundationData.ValidateHasFog(cell) == true) { if (editColor == true) { cell.foundation.effectColorIndex = activeColor; } } else if (effectMode == EffectMode.Liquid && FoundationData.ValidateHasLiquid(cell) == true) { if (editColor == true) { cell.foundation.effectColorIndex = activeColor; } } } else if (inputMode == InputMode.Destructive) { if (effectMode == EffectMode.Null) { ///////////////////////////////////////////////////////////////////////// /// This should never happen but if it does nothing should be changed /// ///////////////////////////////////////////////////////////////////////// } else if (effectMode == EffectMode.Grass && FoundationData.ValidateHasGrass(cell) == true) { if (editColor == true) { cell.foundation.effectColorIndex = (int)ColI.Green; } } else if (effectMode == EffectMode.Fog && FoundationData.ValidateHasFog(cell) == true) { if (editColor == true) { cell.foundation.effectColorIndex = (int)ColI.Red; } } else if (effectMode == EffectMode.Liquid && FoundationData.ValidateHasLiquid(cell) == true) { if (editColor == true) { cell.foundation.effectColorIndex = (int)ColI.Blue; } } } } else if (selectionMode == SelectionMode.Waypoint) { if (inputMode == InputMode.Null) { ////////////////////////////////////////////////////////////////////////////////////// /// This should never happen but if it does nothing should be created or destroyed /// ////////////////////////////////////////////////////////////////////////////////////// } else if (inputMode == InputMode.Constructive) { SetSelectedWaypoint(cell); } else if (inputMode == InputMode.Destructive) { SetSelectedWaypoint(cell); selectedWaypoint = null; } } }
void Start() { foundData = GameObject.Find("DataHolder").GetComponent <FoundationData> (); StartCoroutine(mainCoroutine()); }
public static void InstantiateFoundation(FoundationData prototype, CellData cell) { FoundationData.Instantiate(prototype, cell); PathGrid.Invalidate(); }
private static void BuildFoundationPrototype(string id) { foundationPrototypes.Add(id, FoundationData.Prototype(id)); }