public UnitImpactHpExecutor(ContextLogic context, FormulaController logic, BattleAccessor battle, UnitsAccessor units) { _context = context; _logic = logic; _battle = battle; _units = units; }
public ConditionUnitMostHpChecker(ContextLogic logic, FormulaController formula, BattleAccessor battle, UnitsAccessor units) { _battle = battle; _units = units; _formula = formula; _logic = logic; }
public FormulaModCalculator(FormulaController formula, ContextLogic context, BattleAccessor battle, ExplorerAccessor explorer) { _context = context; _battle = battle; _formula = formula; _explorer = explorer; }
public FormulaUnitParamCalculator(FormulaController formula, ContextLogic context, BattleAccessor battle, UnitsAccessor units, PlayerAccessor player) { _formula = formula; _player = player; _context = context; _units = units; _battle = battle; }
public BattleParamData CalculateStreath(int mobId, FormulaController formulaLogic) { var mob = GetMob(mobId); return(new BattleParamData() { Value = (float)formulaLogic.Calculate(mob.Strength) }); }
public UnitImpactExpExecutor(ImpactController logic, FormulaController formula, ContextLogic context, UnitsAccessor units, PlayerAccessor player, BattleAccessor battle) { _formula = formula; _logic = logic; _units = units; _context = context; _battle = battle; _player = player; }
public BattleParamData CalculateInitiative(int mobId, FormulaController formulaLogic) { var mob = GetMob(mobId); return(new BattleParamData() { Value = (float)formulaLogic.Calculate(mob.Initiative) }); }
public ImpactUnitAddExecutor(ImpactController impact, ContextLogic context, BattleLogic logic, FormulaController formula, UnitsAccessor units, ExplorerAccessor explorer, SettingsAccessor settings, BattleAccessor battle) { _impact = impact; _context = context; _formula = formula; _settings = settings; _explorer = explorer; _units = units; _battle = battle; _logic = logic; }
public BattleParamData CalculateInitiative(IUnitData data, FormulaController formula) { var unit = Static.Units[data.Id]; return(new BattleParamData { Value = (int)formula.Calculate(unit.Initiative), Equip = CalculateEquipInit(data.Id), Base = unit.Rarities.Where(x => x.Value.Stars == data.Stars).Sum(x => x.Value.Initiative), }); }
public double GetMaxHp(int unitId, FormulaController formula) { if (BattleMode) { var member = _battleAccessor.GetMember(unitId); return(member.HpMax.Value); } else { var unit = _unitAccessor.GetUnit(unitId); return(_unitAccessor.CalculateMaxHp(unit.data, formula).Value); } }
public static ActivationModule CreateClient(FormulaController _formulaLogic, ImpactController _impactLogic, ExplorerAccessor _explorer, ScorersAccessor _scorers, PlayerAccessor Player, UnitsAccessor _units, ApplyChangeLogic _changeLogic) { return(new ActivationModule { _formulaLogic = _formulaLogic, _impactLogic = _impactLogic, _explorer = _explorer, _scorers = _scorers, Player = Player, _units = _units, _changeLogic = _changeLogic, } ); }
private void Awake() { if (GetComponent <VRTK_ControllerEvents>() == null) { VRTK_Logger.Error(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.REQUIRED_COMPONENT_MISSING_FROM_GAMEOBJECT, "VRTK_ControllerEvents_ListenerExample", "VRTK_ControllerEvents", "the same")); return; } GetComponent <VRTK_ControllerEvents>().TriggerPressed += new ControllerInteractionEventHandler(SnapobjectToController); GetComponent <VRTK_ControllerEvents>().TriggerReleased += new ControllerInteractionEventHandler(UnSnapObject); GetComponent <VRTK_ControllerEvents>().TouchpadPressed += new ControllerInteractionEventHandler(UIPointerPressed); GetComponent <VRTK_ControllerEvents>().TouchpadReleased += new ControllerInteractionEventHandler(UIPointerReleased); GetComponent <VRTK_InteractTouch>().ControllerTouchInteractableObject += new ObjectInteractEventHandler(onGrabbedTouched); GetComponent <VRTK_InteractTouch>().ControllerUntouchInteractableObject += new ObjectInteractEventHandler(onGrabbedUntouched); GetComponent <VRTK_InteractGrab>().ControllerGrabInteractableObject += GrabThrowable_ControllerGrabInteractableObject; autoGrab = GetComponent <VRTK_ObjectAutoGrab>(); autoGrab.enabled = false; Menu = LeftController.GetComponent <ThrowableMenuController>(); if (Menu == null) { Debug.LogError("Error loading menu controller"); } formulaController = GetComponent <FormulaController>(); if (formulaController == null) { Debug.LogError("Error loading FormulaController controller"); } sliderHandler = LeftController.GetComponent <SliderHandler>(); if (sliderHandler == null) { Debug.LogWarning("Error fetching SliderHandler from left controller"); } if (GC == null) { throw new NotImplementedException("Please attach the garbage collector Object to the grab throwable Script in Right controller"); } }
public InternalAccessors(LogicData LogicData, IStateFactory factory) { Factory = factory; ConditionController = new ConditionController(); FormulaController = new FormulaController(); AchievementAccessor = new AchievementAccessor(); BattleAccessor = new BattleAccessor(); CutSceneAccessor = new CutSceneAccessor(); ExplorerAccessor = new ExplorerAccessor(); InventoryAccessor = new InventoryAccessor(); LogAccessor = new LogAccessor(); LogAccessor.Data = LogicData; PlayerAccessor = new PlayerAccessor(); ScorersAccessor = new ScorersAccessor(); SettingsAccessor = new SettingsAccessor(); ShopAccessor = new ShopAccessor(); UnitsAccessor = new UnitsAccessor(); }
/// <summary> /// 将数值和物理量名称加载到方块 /// </summary> public void Show(string quantityName, FormulaController controller) { StatisticUncertainty.SetSelectorName(quantityName); StatisticAverage.SetSelectorName(quantityName); StatisticDeltaComplex.SetSelectorName(quantityName); StatisticKComplex.SetSelectorName(quantityName); var quantity = RecordManager.tempRecord.quantities.Find(x => x.Symbol.Equals(quantityName)); if (quantity.processMethod == 1) { SetActiveHelper(true, true, false, false); } else if (quantity.processMethod == 2) { SetActiveHelper(true, false, true, false); } else if (quantity.processMethod == 3) { SetActiveHelper(true, false, false, true); } else if (quantity.processMethod == 4) { SetActiveHelper(false, false, false, true); } StatisticUncertainty.Title = "不确定度"; StatisticUncertainty.Desc = $"物理量\"{quantityName}\"合成后的不确定度"; StatisticAverage.Title = "平均值"; StatisticAverage.Desc = $"物理量\"{quantityName}\"所有测量结果的平均值"; StatisticDeltaComplex.Title = "变化量的平均值"; StatisticDeltaComplex.Desc = $"物理量\"{quantityName}\"经过逐差后的平均值"; StatisticKComplex.Title = "变化率(斜率)"; StatisticKComplex.Desc = $"物理量\"{quantityName}\"一元线性回归法或图示法处理数据后获得的斜率值"; StatisticUncertainty.FormulaControllerInstance = controller; StatisticAverage.FormulaControllerInstance = controller; StatisticDeltaComplex.FormulaControllerInstance = controller; StatisticKComplex.FormulaControllerInstance = controller; }
private void SnapobjectToController(object sender, ControllerInteractionEventArgs e) { //get formulaController for sure formulaController = GetComponent <FormulaController>(); formulaController.callibrate(); //disable softbody script when touching with controller to be grabbable try { TxSoftBody softRB = this.touchingObject.GetComponent <TxSoftBody>(); softRB.enabled = false; } catch (Exception error) { Debug.Log(error.StackTrace.ToString()); } GameObject throwable = null; GameObject grabbedObject = GameObject.Find("grabbedObject"); VRTK_InteractGrab grab = GetComponent <VRTK_InteractGrab>(); try { foreach (Transform child in grabbedObject.transform) { throwable = child.gameObject; throwable.transform.parent = null; throwable.transform.SetParent(GC.transform); throwable.transform.position = transform.position; throwable.GetComponent <Rigidbody>().isKinematic = false; grab.AttemptGrab(); this.grabbedGo = throwable; OnGrabbed(throwable, new Vector3()); } } catch (Exception error) { Debug.LogWarning("Can not snap object to right controller - " + error.ToString()); } }
public static StartSessionModule CreateClient(UnitsAccessor _units, ScorersAccessor _scorers, BattleAccessor _battle, InventoryAccessor _inventory, PlayerAccessor _player, ExplorerAccessor _explorer, LogAccessor _accessor, SettingsAccessor _settings, ShopAccessor _shop, LogAccessor _log, AchievementAccessor _achievement, BattleLogic _battleLogic, ShopLogic _shopLogic, ExplorerLogic _explorerLogic, FormulaController _formula, ImpactController _logic) { return(new StartSessionModule { _units = _units, _scorers = _scorers, _battle = _battle, _inventory = _inventory, _player = _player, _explorer = _explorer, _accessor = _accessor, _settings = _settings, _shop = _shop, _log = _log, _achievement = _achievement, _battleLogic = _battleLogic, _shopLogic = _shopLogic, _explorerLogic = _explorerLogic, _formula = _formula, _logic = _logic, } ); }
public FormulaDiffCalculator(FormulaController logic) { _logic = logic; }
public ImpactUnitSetExecutor(UnitsAccessor accessor, FormulaController formula) { _formula = formula; _accessor = accessor; }
public ImpactPauseExecutor(ApplyChangeLogic logic, FormulaController formula, ContextLogic context) { _context = context; _logic = logic; _formula = formula; }
public FormulaBaseCalculator(FormulaController logic) { _logic = logic; }
public FormulaIfCalculator(FormulaController formula, ConditionController condition) { _condition = condition; _formula = formula; }
public static ShopLogic CreateClient(SettingsAccessor _settings, ShopAccessor _shop, FormulaController _formula) { return(new ShopLogic { _settings = _settings, _shop = _shop, _formula = _formula, } ); }
public static AchievementModule CreateClient(AchievementAccessor _accessor, ScorersLogic _scorersLogic, DropLogic _dropLogic, FormulaController _formula, ImpactController _impacts) { return(new AchievementModule { _accessor = _accessor, _scorersLogic = _scorersLogic, _dropLogic = _dropLogic, _formula = _formula, _impacts = _impacts, } ); }
public FormulaMultCalculator(FormulaController logic) { _logic = logic; }
public FormulaRandCalculator(FormulaController logic, LogicData data) { _data = data; _logic = logic; }
public static BattleLogic CreateClient(ApplyChangeLogic _manager, ContextLogic _context, ConditionLogic _condition, FormulaController _formula, BattleAccessor _battle, ScorersAccessor _scorers, UnitsAccessor _units, ExplorerAccessor _explorer, SettingsAccessor _settings) { return(new BattleLogic { _manager = _manager, _context = _context, _condition = _condition, _formula = _formula, _battle = _battle, _scorers = _scorers, _units = _units, _explorer = _explorer, _settings = _settings, } ); }
public static ExplorerLogic CreateClient(ScorersAccessor _scorers, ExplorerAccessor _explorer, UnitsAccessor _units, FormulaController _formula, ScorersLogic _scorersLogic, ContextLogic _context, DropLogic _drop, ImpactController _impact) { return(new ExplorerLogic { _scorers = _scorers, _explorer = _explorer, _units = _units, _formula = _formula, _scorersLogic = _scorersLogic, _context = _context, _drop = _drop, _impact = _impact, } ); }
public static FormulaLogic CreateClient(ContextLogic _contextLogic, ScorersAccessor _scorers, UnitsAccessor _units, BattleAccessor _battle, ExplorerAccessor _explorer, LogicData _data, PlayerAccessor _player, SettingsAccessor _settings, ConditionController _controller, FormulaController _formula, ScorersLogic _scorerLogic) { return(new FormulaLogic { _contextLogic = _contextLogic, _scorers = _scorers, _units = _units, _battle = _battle, _explorer = _explorer, _data = _data, _player = _player, _settings = _settings, _controller = _controller, _formula = _formula, _scorerLogic = _scorerLogic, } ); }
public FormulaModObjectsCalculator(FormulaController formula) { _logic = formula; }
public static DropLogic CreateClient(ScorersAccessor _scorers, InventoryAccessor _inventory, UnitsAccessor _units, ExplorerAccessor _explorer, FormulaController _formula, ImpactController _impact) { return(new DropLogic { _scorers = _scorers, _inventory = _inventory, _units = _units, _explorer = _explorer, _formula = _formula, _impact = _impact, } ); }