private void RefreshInformation() { PlayerInfo playerInfo = GameProxy.instance.PlayerInfo; PvpInfo pvpInfo = PvpProxy.instance.PvpInfo; textPowerNum.text = PvpFormationProxy.instance.GetPower().ToString(); textRankNum.text = pvpInfo.rankNo.ToString(); textName.text = GameProxy.instance.AccountName; FormationTeamInfo teamInfo = PvpFormationProxy.instance.FormationTeamInfo; TransformUtil.ClearChildren(formationRoot, true); foreach (var value in teamInfo.teamPosDictionary) { CommonHeroIcon.View.CommonHeroIcon icon = CommonHeroIcon.View.CommonHeroIcon.Create(formationRoot); if (value.Value == playerInfo.instanceID) { icon.SetRoleInfo(playerInfo); } else { icon.SetRoleInfo(HeroProxy.instance.GetHeroInfo(value.Value)); } } }
public bool IsPositionEmpty(FormationPosition formationPosition) { // bool isPositionEmpty = true; // isPositionEmpty = !FormationsDictionary.ContainsKey(formationPosition); // return isPositionEmpty; return(FormationTeamInfo.IsPositionEmpty(formationPosition)); }
public void TransferPlayer(uint newPlayerInstanceID) { // FormationPosition playerPosition = GetPlayerPosition(); // if(playerPosition != FormationPosition.Invalid_Position) // FormationsDictionary[playerPosition] = newPlayerInstanceID; FormationTeamInfo.TransferPlayer(newPlayerInstanceID); }
public bool RemoveHeroFromFormation(uint heroInstanceID) { // FormationPosition formationPosition = GetHeroCurrentFormationPosition(heroInstanceID); // // return RemoveHeroFromFormationAt(formationPosition); return(FormationTeamInfo.RemoveHeroFromFormation(heroInstanceID)); }
public bool IsTeamUnlocked(int teamIndex) { FormationTeamType type = (FormationTeamType)(teamIndex - 1 + (int)FormationTeamType.pveFirstTeam); if (!formationTeamDictionary.ContainsKey(type)) { return(false); } FormationTeamInfo info = formationTeamDictionary[type]; return(info.teamPosDictionary.Count != 0); }
public HeroInfo GetHeroAt(FormationPosition formationPosition) { // uint heroInstanceID = uint.MinValue; // HeroInfo heroInfo = null; // if (FormationsDictionary.ContainsKey(formationPosition)) // { // heroInstanceID = FormationsDictionary.GetValue(formationPosition); // heroInfo = HeroProxy.instance.GetHeroInfo(heroInstanceID); // } // return heroInfo; return(FormationTeamInfo.GetHeroAt(formationPosition)); }
public bool RemoveHeroFromFormationAt(FormationPosition formationPosition) { // bool result = false; // if (IsPositionEmpty(formationPosition)) // { // return result; // } // List<uint> tempList = FormationsDictionary.GetValues(); // result = FormationsDictionary.Remove(formationPosition); // List<uint> tempList2 = FormationsDictionary.GetValues(); // return result; return(FormationTeamInfo.RemoveHeroFromFormation(formationPosition)); }
public FormationPosition GetPlayerPosition() { // List<FormationPosition> keys = FormationsDictionary.GetKeys(); // int keyCount = keys.Count; // for (int i = 0; i < keyCount; i++) // { // FormationPosition formationPosition = keys[i]; // if (GameProxy.instance.IsPlayer(FormationsDictionary[formationPosition])) // { // return formationPosition; // } // } // return FormationPosition.Invalid_Position; return(FormationTeamInfo.GetPlayerPosition()); }
public void AddHeroToFormaiton(FormationPosition formationPosition, uint heroInstanceID) { // FormationPosition oldFormationPosition = GetHeroCurrentFormationPosition(heroInstanceID); // // if (GameProxy.instance.IsPlayer(heroInstanceID)) // { // FormationsDictionary.Remove(oldFormationPosition); // } // else // { // RemoveHeroFromFormation(heroInstanceID); // } // // if (!IsPositionEmpty(formationPosition)) // { // uint newPositionOldCharacterInstanceID = GetCharacterInstanceIDAt(formationPosition); // if (oldFormationPosition != FormationPosition.Invalid_Position) // { // if (GameProxy.instance.IsPlayer(newPositionOldCharacterInstanceID)) // { // FormationsDictionary.Remove(formationPosition); // } // else // { // RemoveHeroFromFormationAt(formationPosition); // } // FormationsDictionary.Add(oldFormationPosition, newPositionOldCharacterInstanceID); // FormationsDictionary.Add(formationPosition, heroInstanceID); // } // else // { // if (!GameProxy.instance.IsPlayer(newPositionOldCharacterInstanceID)) // { // RemoveHeroFromFormationAt(formationPosition); // FormationsDictionary.Add(formationPosition, heroInstanceID); // } // } // } // else // { // if (FormationsDictionary.Count < 5) // { // FormationsDictionary.Add(formationPosition, heroInstanceID); // } // } FormationTeamInfo.AddHeroToFormaiton(formationPosition, heroInstanceID); }
public FormationPosition GetHeroCurrentFormationPosition(uint heroInstanceID) { // FormationPosition formationPosition = FormationPosition.Invalid_Position; // if (FormationsDictionary.ContainsValue(heroInstanceID)) // { // List<FormationPosition> keys = FormationsDictionary.GetKeys(); // int keysCount = keys.Count; // for (int keyIndex = 0; keyIndex < keysCount; keyIndex++) // { // FormationPosition key = keys[keyIndex]; // if (FormationsDictionary[key] == heroInstanceID) // { // formationPosition = key; // } // } // } // return formationPosition; return(FormationTeamInfo.GetHeroFormationPosition(heroInstanceID)); }
public bool RemoveHeroFromFormationAt(FormationPosition formationPosition) { // bool result = false; // if (IsPositionEmpty(formationPosition)) // { // return result; // } // // if (!GameProxy.instance.IsPlayer(GetCharacterInstanceIDAt(formationPosition))) // { // result = FormationsDictionary.Remove(formationPosition); // } // // return result; if (!GameProxy.instance.IsPlayer(GetCharacterInstanceIDAt(formationPosition))) { return(FormationTeamInfo.RemoveHeroFromFormation(formationPosition)); } return(false); }
public bool IsHeroInFormation(uint heroInstanceID) { //return FormationsDictionary.ContainsValue(heroInstanceID); return(FormationTeamInfo.IsHeroInFormation(heroInstanceID)); }
// public int GetFormationHeroCount () // { // return FormationsDictionary.Count; // } // public bool HasEmptyFormationPosition () // { // return GetFormationHeroCount() < 5; // } // public bool HasSameHeroInFormation (int heroDataID) // { // List<uint> characterInstanceIDs = new List<uint>(FormationsDictionary.Values); // int characterInstanceIDCount = characterInstanceIDs.Count; // for (int i = 0; i < characterInstanceIDCount; i++) // { // if (!GameProxy.instance.IsPlayer(characterInstanceIDs[i])) // { // HeroInfo heroInfo = HeroProxy.instance.GetHeroInfo(characterInstanceIDs[i]); // if (heroInfo.heroData.id == heroDataID) // { // return true; // } // } // } // return false; // } public bool CanAddToFormationPosition(FormationPosition formationPosition, uint addCharacterInstanceID) { // bool can = true; // if (IsHeroInFormation(addCharacterInstanceID)) // { // if (!IsPositionEmpty(formationPosition) // && GetCharacterInstanceIDAt(formationPosition) == addCharacterInstanceID) // { // can = false; // } // } // else // { // HeroInfo heroInfo = HeroProxy.instance.GetHeroInfo(addCharacterInstanceID); // if (HasSameHeroInFormation(heroInfo.heroData.id)) // { // if (!IsPositionEmpty(formationPosition)) // { // uint characterInstanceID = GetCharacterInstanceIDAt(formationPosition); // if (!GameProxy.instance.IsPlayer(characterInstanceID) // && HeroProxy.instance.GetHeroInfo(characterInstanceID).heroData.id == heroInfo.heroData.id) // { // can = true; // } // else // { // can = false; // } // } // else // { // can = false; // } // } // else // { // if (!IsPositionEmpty(formationPosition) && GameProxy.instance.IsPlayer((GetCharacterInstanceIDAt(formationPosition)))) // { // can = false; // } // else // { // if (!HasEmptyFormationPosition()) // { // if (!IsPositionEmpty(formationPosition)) // { // can = true; // } // else // { // can = false; // } // } // else // { // can = true; // } // } // } // } // return can; return(FormationTeamInfo.CanAddToFormationPosition(formationPosition, addCharacterInstanceID)); }
public bool CanAddToFormationPosition(FormationPosition formationPosition, uint addCharacterInstanceID) { // bool can = true; // if (IsHeroInFormation(addCharacterInstanceID)) // { // if (!IsPositionEmpty(formationPosition) // && GetCharacterInstanceIDAt(formationPosition) == addCharacterInstanceID) // { // can = false; // } // } // else // { // ExpeditionHeroInfo expeditionInfo = GetExpeditionHeroInfo(addCharacterInstanceID); //// HeroInfo heroInfo = HeroProxy.instance.GetHeroInfo(addCharacterInstanceID); // if (HasSameHeroInFormation(expeditionInfo.roleInfo.modelDataId)) // { // if (!IsPositionEmpty(formationPosition)) // { // uint characterInstanceID = GetCharacterInstanceIDAt(formationPosition); // ExpeditionHeroInfo oldInfo = GetExpeditionHeroInfo(characterInstanceID); // //if (!GameProxy.instance.IsPlayer(characterInstanceID)&& // if( oldInfo.roleInfo.modelDataId == expeditionInfo.roleInfo.modelDataId) // { // can = true; // } // else // { // can = false; // } // } // else // { // can = false; // } // } // else // { //// if (!IsPositionEmpty(formationPosition) && GameProxy.instance.IsPlayer((GetCharacterInstanceIDAt(formationPosition)))) //// { //// can = false; //// } //// else //// { // if (!HasEmptyFormationPosition()) // { // if (!IsPositionEmpty(formationPosition)) // { // can = true; // } // else // { // can = false; // } // } // else // { // can = true; // } //// } // } // } // return can; return(FormationTeamInfo.CanAddToFormationPosition(formationPosition, addCharacterInstanceID)); }