Пример #1
0
    public void PickUpHeavyTrash()
    {
        Debug.Log(name + ": PickUpHeavyTrash");

        formation = new FormationBehaviour(CurrentTrash, this);

        CurrentTrash.PickedUp = true;
        PickedUpObject        = CurrentTrash;

        ColliderList.Remove(CurrentTrash.gameObject);
    }
Пример #2
0
 public void ClearFormation()
 {
     formation = null;
 }