Пример #1
0
        //Form method that runs when refresh is called. Also provies the graphic object that is
        //used to draw on the form
        private void GameForm_Paint(object sender, PaintEventArgs e)
        {
            Graphics g = e.Graphics;

            if (gameObjects != null)
            {
                foreach (GameObject gameObject in gameObjects)
                {
                    if (gameObject is Player temp)
                    {
                        temp = (Player)gameObject;
                        temp.Draw(g, temp.AdjustForXOffset(camera.GetXOffset()), temp.AdjustForYOffset(camera.GetYOffset()), currentPlayer);
                    }
                    else
                    {
                        gameObject.Draw(g, gameObject.AdjustForXOffset(camera.GetXOffset()), gameObject.AdjustForYOffset(camera.GetYOffset()));

                        if (clickedObject is IClickToDrawText clickToDrawText)
                        {
                            g.DrawString(clickToDrawText.TextToDraw(), FormatManager.GetPlayerFont(), new SolidBrush(Color.Black), new PointF(0, windowHeight - FormatManager.GetPlayerFont().Height));
                        }
                    }
                }
            }
        }
Пример #2
0
        //Form method that runs when refresh is called. Also provies the graphic object that is
        //used to draw on the form
        private void GameForm_Paint(object sender, PaintEventArgs e)
        {
            Graphics g = e.Graphics;

            if (board != null)
            {
                foreach (Space space in board.GetBoardSpaces())
                {
                    space.Draw(g, space.AdjustForXOffset(camera.GetXOffset()), space.AdjustForYOffset(camera.GetYOffset()));

                    if (clickedObject is IClickToDrawText clickToDrawText)
                    {
                        g.DrawString(clickToDrawText.TextToDraw(), FormatManager.GetPlayerFont(), new SolidBrush(Color.Black), new PointF(0, windowHeight - FormatManager.GetPlayerFont().Height * 2));
                    }
                }

                foreach (Player player in players)
                {
                    player.Draw(g, player.AdjustForXOffset(camera.GetXOffset()), player.AdjustForYOffset(camera.GetYOffset()), currentPlayer, clientPlayerId);
                }
            }
        }
Пример #3
0
        //Rendering player for server games. Includes the client id since server games use
        //client ids and is used in this method to display the client own infomation along with
        //the current player's information
        public void Draw(Graphics g, int xOffset, int yOffset, int currentPlayer, int clientId)
        {
            base.Draw(g, xOffset, yOffset);

            if (playerId == currentPlayer)
            {
                g.DrawString("Player " + playerId + " - Total Money - " + totalMoney.ToString("C2"), FormatManager.GetPlayerFont(), new SolidBrush(GetColor()), new PointF(0, 0));
            }

            if (playerId == clientId)
            {
                float padding = FormatManager.GetGeneralFont().GetHeight() * 2;
                g.DrawString("You " + "- Total Money - " + totalMoney.ToString("C2"), FormatManager.GetPlayerFont(), new SolidBrush(GetColor()), new PointF(0, padding));
            }
        }
Пример #4
0
        //Rendering player for local games. Excludes the client id since local games do not use
        //client ids.
        public void Draw(Graphics g, int xOffset, int yOffset, int currentPlayer)
        {
            base.Draw(g, xOffset, yOffset);

            if (playerId == currentPlayer)
            {
                g.DrawString("Player " + playerId + " - Total Money - " + totalMoney.ToString("C2"), FormatManager.GetPlayerFont(), new SolidBrush(GetColor()), new PointF(0, 0));
            }
        }