public static void FormLink() { var mod = new SkyrimMod(Utility.LightMasterModKey, SkyrimRelease.SkyrimLE); var light = mod.Lights.AddNew(); var cache = mod.ToImmutableLinkCache(); var link = new FormLink <ISkyrimMajorRecordGetter>(light.FormKey); var nullableLink = new FormLinkNullable <ISkyrimMajorRecordGetter>(light.FormKey); IFormLink <ISkyrimMajorRecordGetter> iLink = link; // Normal resolution link.TryResolve(cache, out var _); link.TryResolve(cache, out ISkyrimMajorRecordGetter _); link.Resolve(cache); link.TryResolve <ILightGetter>(cache, out var _); link.TryResolve(cache, out ILightGetter _); link.Resolve <ILightGetter>(cache); nullableLink.TryResolve(cache, out var _); nullableLink.TryResolve(cache, out ISkyrimMajorRecordGetter _); nullableLink.Resolve(cache); nullableLink.TryResolve <ILightGetter>(cache, out var _); nullableLink.TryResolve(cache, out ILightGetter _); nullableLink.Resolve <ILightGetter>(cache); iLink.TryResolve(cache, out var _); iLink.Resolve(cache); iLink.TryResolve <ISkyrimMajorRecordGetter, ILightGetter>(cache, out var _); iLink.TryResolve(cache, out ILightGetter _); iLink.Resolve <ISkyrimMajorRecordGetter, ILightGetter>(cache); // Context resolution // ToDo // Enable when generic querying is supported //link.TryResolveContext<ISkyrimMod, ISkyrimMajorRecord>(cache, out var _); //link.TryResolveContext<ISkyrimMod, ISkyrimMajorRecord>(cache, out IModContext<ISkyrimMod, ISkyrimMajorRecord, ISkyrimMajorRecordGetter> _); //link.ResolveContext<ISkyrimMod, ISkyrimMajorRecord>(cache); link.TryResolveContext <ISkyrimMod, ILight, ILightGetter>(cache, out var _); link.TryResolveContext(cache, out IModContext <ISkyrimMod, ILight, ILightGetter> _); link.ResolveContext <ISkyrimMod, ILight, ILightGetter>(cache); //nullableLink.TryResolveContext<ISkyrimMod, ISkyrimMajorRecord>(cache, out var _); //nullableLink.TryResolveContext<ISkyrimMod, ISkyrimMajorRecord>(cache, out IModContext<ISkyrimMod, ISkyrimMajorRecord, ISkyrimMajorRecordGetter> _); //nullableLink.ResolveContext<ISkyrimMod, ISkyrimMajorRecord>(cache); nullableLink.TryResolveContext <ISkyrimMod, ILight, ILightGetter>(cache, out var _); nullableLink.TryResolveContext(cache, out IModContext <ISkyrimMod, ILight, ILightGetter> _); nullableLink.ResolveContext <ISkyrimMod, ILight, ILightGetter>(cache); //iLink.TryResolveContext<ISkyrimMod, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache, out var _); //iLink.ResolveContext<ISkyrimMod, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache); iLink.TryResolveContext <ISkyrimMod, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache, out var _); iLink.TryResolveContext(cache, out IModContext <ISkyrimMod, ILight, ILightGetter> _); iLink.ResolveContext <ISkyrimMod, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache); }
public bool Parse <T>( MutagenFrame frame, [MaybeNullWhen(false)] out IFormLinkNullableGetter <T> item) where T : class, IMajorRecordCommonGetter { if (FormKeyBinaryTranslation.Instance.Parse(frame, out FormKey id)) { item = new FormLinkNullable <T>(id); return(true); } item = new FormLinkNullable <T>(); return(false); }
public void WriteNullable <T>( MutagenWriter writer, FormLinkNullable <T> item) where T : class, IMajorRecordCommonGetter { if (item.FormKeyNullable == null) { return; } FormKeyBinaryTranslation.Instance.Write( writer, item.FormKeyNullable.Value); }
/// <summary> /// Compares equality of two links, where rhs is a nullable link. /// </summary> /// <param name="other">Other link to compare to</param> /// <returns>True if FormKey members are equal</returns> public bool Equals(FormLinkNullable <TMajorGetter>?other) => EqualityComparer <FormKey?> .Default.Equals(this._formKey, other?._formKey);
public static void FormLink() { var mod = new SkyrimMod(Utility.LightMasterModKey, SkyrimRelease.SkyrimLE); var light = mod.Lights.AddNew(); var cache = mod.ToImmutableLinkCache(); var link = new FormLink <ISkyrimMajorRecordGetter>(light.FormKey); var nullableLink = new FormLinkNullable <ISkyrimMajorRecordGetter>(light.FormKey); IFormLinkGetter <ISkyrimMajorRecordGetter> iLink = link; // Normal resolution link.TryResolve(cache, out var _); link.TryResolve <ISkyrimMajorRecordGetter>(cache, out var _); link.Resolve(cache); link.TryResolve <ILightGetter>(cache, out var _); link.TryResolve(cache, out ILightGetter _); link.Resolve <ILightGetter>(cache); nullableLink.TryResolve(cache, out var _); nullableLink.TryResolve <ISkyrimMajorRecordGetter>(cache, out var _); nullableLink.Resolve(cache); nullableLink.TryResolve <ILightGetter>(cache, out var _); nullableLink.TryResolve(cache, out ILightGetter _); nullableLink.Resolve <ILightGetter>(cache); iLink.TryResolve(cache, out var _); iLink.Resolve(cache); iLink.TryResolve <ISkyrimMajorRecordGetter, ILightGetter>(cache, out var _); iLink.TryResolve(cache, out ILightGetter _); iLink.Resolve <ISkyrimMajorRecordGetter, ILightGetter>(cache); // Context resolution link.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache, out var _); link.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache, out IModContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter> _); link.ResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache); link.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache, out var _); link.TryResolveContext(cache, out IModContext <ISkyrimMod, ISkyrimModGetter, ILight, ILightGetter> _); link.ResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache); nullableLink.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache, out var _); nullableLink.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache, out IModContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter> _); nullableLink.ResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache); nullableLink.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache, out var _); nullableLink.TryResolveContext(cache, out IModContext <ISkyrimMod, ISkyrimModGetter, ILight, ILightGetter> _); nullableLink.ResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache); iLink.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache, out var _); iLink.ResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache); iLink.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache, out var _); iLink.TryResolveContext(cache, out IModContext <ISkyrimMod, ISkyrimModGetter, ILight, ILightGetter> _); iLink.ResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache); // Getter interface conversion IPerkGetter getter = new Perk(Utility.Form1, SkyrimRelease.SkyrimLE); Perk direct = new Perk(Utility.Form2, SkyrimRelease.SkyrimLE); IPerk setter = new Perk(Utility.Form2, SkyrimRelease.SkyrimLE); IFormLink <IPerkGetter> formLink = new FormLink <IPerkGetter>(); formLink = getter.AsLink(); formLink = direct.AsLink(); formLink = setter.AsLink(); formLink.SetTo(direct); formLink.SetTo(getter); formLink.SetTo(setter); formLink.SetTo(formLink); IObjectEffectGetter objGetter = null !; IFormLink <IEffectRecordGetter> aLink = new FormLink <IEffectRecordGetter>(); aLink.SetTo(objGetter); IFormLink <ISkyrimMajorRecordGetter> majRecordLink = new FormLink <ISkyrimMajorRecordGetter>(); IFormLink <IKeywordGetter> keywordLink = new FormLink <IKeywordGetter>(); majRecordLink.SetTo(keywordLink); majRecordLink.TryResolve <IKeywordGetter>(cache, out var keyw); }