Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     dialogueManager = FindObjectOfType <DialogueManager>();
     treeTracker     = treeTrackerObject.GetComponent <ForestTracker>();
     treesToPlant    = treeTracker.treesToPlant;
     interactable    = false;
 }
Пример #2
0
    //private Coroutine co;

    // Start is called before the first frame update
    void Start()
    {
        if (noWaterText != null)
        {
            startingColour = noWaterText.color;
        }
        currentProgress   = 0;
        complete          = false;
        progressBar.value = CalculateProgress();
        progressBar.gameObject.SetActive(false);
        pivot.transform.localScale = new Vector3(1, 1, 0);
        if (treeCounterObject != null)
        {
            treeCounter = treeCounterObject.GetComponent <ForestTracker>();
        }
        //co = StartCoroutine(StartGlow());
    }