private void Awake() { if (Instance == null) { Instance = this; } gameObject.SetActive(false); rnd = new System.Random(); }
private void Start() { coinTextBox.SetActive(false); mainCharInv = MainCharInventory.Instance; hotbarCont = HotbarController.Instance; dialogCont = DialogController.Instance; storeCont = WebStoreController.Instance; mainCharCont = MainCharacterController.Instance; settingsCont = SettingsController.Instance; nightCont = NightController.Instance; forestCanvasCont = ForestCanvasController.Instance; timeSystem = TimeSystem.Instance; endGameCont = EndGameController.Instance; }