public void OnSolverRoot(ForceSolver solver) { if (_currentlyActiveSolver == solver) { _currentlyActiveSolver = null; } }
public void OnSolverManipulate(ForceSolver solver) { IsManipulatingPlanet = true; if (solver == _currentlyActiveSolver) { return; } OnSolverAttraction(solver); }
public void OnSolverFree(ForceSolver solver) { IsManipulatingPlanet = false; foreach (var planetForceSolver in _planetForceSolvers) { if (solver == planetForceSolver) { continue; } planetForceSolver.EnableForce = true; } }
public void StartIntro(ForceSolver placementForceSolver, bool skipPlacement = false) { _placementForceSolver = placementForceSolver; DisableForcePull(); _placementForceSolver.SetToFree.AddListener(OnForcePullFree); _platformId = GalaxyExplorerManager.Platform; VoManager.PlayClip(Intro_01); if (!skipPlacement) { VoManager.PlayClip(Intro_02); } OnboardingStage = skipPlacement ? Stage.AfterConfirmation : Stage.Intro; EvaluateOnEndOfVoiceOver(); }
/* * @param form The windows form that the particles will be drawn upon. */ public void init(Form1 form, ForceSolver forceSolver) { form1 = form; particles = new List <Particle>(); this.forceSolver = forceSolver; rnd = new Random(); //generates all particles with random initial parameters, using the rnd variable: for (int i = 0; i < SimConstants.N_PARTICLES; i++) { particles.Add(new Particle(300, 300, 300, 600.0, rnd)); } }
public void OnSolverAttraction(ForceSolver solver) { if (_currentlyActiveSolver == solver) { return; } if (_currentlyActiveSolver != null) { _currentlyActiveSolver.ResetToRoot(); } _currentlyActiveSolver = solver; foreach (var planetForceSolver in _planetForceSolvers) { if (solver == planetForceSolver) { continue; } planetForceSolver.ResetToRoot(); planetForceSolver.EnableForce = false; } }
private void OnForcePullFree(ForceSolver _) { OnboardingStage = Stage.AfterForcePull; AdvanceStateMachine(); }
private void Awake() { _confirmationButton = GetComponentInChildren <PlacementConfirmationButton>(); _forceSolver = GetComponent <ForceSolver>(); _placementRing = GetComponentInChildren <PlacementRing>(); }