static int Simulate(ForcePoint points, NetworkNode[] nodes, int x, int y) { var clone = new NetworkNode[nodes.Length]; Array.Copy(nodes, clone, clone.Length); nodes = clone; return(0); }
private void CreateForcePoints(float magnitude, float minRadius, float maxRadius) { for (int i = 0; i < maxNumForcePoints; i++) { ForcePoint agentPoint = new ForcePoint(); float forceStrength = magnitude; agentPoint.posX = Random.Range(0f, 1f); agentPoint.posY = Random.Range(0f, 1f); agentPoint.velX = Random.Range(-1f, 1f) * forceStrength; agentPoint.velY = Random.Range(-1f, 1f) * forceStrength; agentPoint.size = Random.Range(minRadius, maxRadius); // 60f, 300f originally forcePointsArray[i] = agentPoint; } forcePointsCBuffer.SetData(forcePointsArray); }
private void CreateForcePoints() { int numForcePoints = 64; ForcePoint[] forcePointsArray = new ForcePoint[numForcePoints]; for (int i = 0; i < numForcePoints; i++) { ForcePoint point = new ForcePoint(); point.posX = UnityEngine.Random.Range(0f, 1f); point.posY = UnityEngine.Random.Range(0f, 1f); point.velX = UnityEngine.Random.Range(-1f, 1f); point.velY = UnityEngine.Random.Range(-1f, 1f); point.size = UnityEngine.Random.Range(256f, 600f); forcePointsArray[i] = point; } forcePointsCBuffer = new ComputeBuffer(numForcePoints, sizeof(float) * 5); forcePointsCBuffer.SetData(forcePointsArray); }
public static void Main(string[] args) { var nfi = NumberFormatInfo.InvariantInfo; var n = int.Parse(Console.ReadLine(), NumberStyles.Integer, nfi); var forceField = new ForcePoint[n]; var nodes = new NetworkNode[n]; for (var i = 0; i < n; i++) { var elements = Console.ReadLine().Split(' '); forceField[i] = new ForcePoint( i, int.Parse(elements[0], NumberStyles.Integer, nfi), int.Parse(elements[1], NumberStyles.Integer, nfi), ParseDirection(elements[2])); nodes[i] = new NetworkNode(i); } Array.Sort(forceField, (a, b) => a.X != b.X ? (a.X - b.X) : (a.Y - b.Y)); for (var i = 0; i < nodes.Length; i++) { } Array.Sort(forceField, (a, b) => a.Y != b.Y ? (a.Y - b.Y) : (a.X - b.X)); for (var i = 0; i < nodes.Length; i++) { } Array.Sort(forceField, (a, b) => a.Id - b.Id); for (var i = 0; i < nodes.Length; i++) { } for (var i = 0; i < forceField.Length; i++) { } Console.WriteLine("2"); }