void Start() { _animator = GetComponent <Animator>(); initName = gameObject.name; initScale = shield.transform.localScale; forceOverrider = GetComponent <ForceOverrider>(); hoopIndex = -1; }
void Start() { _animator = GetComponent<Animator>(); initName = gameObject.name; initScale = shield.transform.localScale; forceOverrider = GetComponent<ForceOverrider>(); hoopIndex = -1; }