Пример #1
0
 void Start()
 {
     _animator      = GetComponent <Animator>();
     initName       = gameObject.name;
     initScale      = shield.transform.localScale;
     forceOverrider = GetComponent <ForceOverrider>();
     hoopIndex      = -1;
 }
Пример #2
0
 void Start()
 {
     _animator = GetComponent<Animator>();
     initName = gameObject.name;
     initScale = shield.transform.localScale;
     forceOverrider = GetComponent<ForceOverrider>();
     hoopIndex = -1;
 }