void Start() { this.ownMeshRenderer = gameObject.GetComponent <MeshRenderer>(); this.ownMeshRenderer.material = NormalMaterial; this.triggerCollider = gameObject.GetComponents <SphereCollider>()[1]; this.triggerCollider.radius = triggerColliderRadius; this.forceCooler = ForceCooler.GetInstance(); }
public NodeAvatar(GameObject nodeAvatarPrefab) { this.gameObject = MonoBehaviour.Instantiate(nodeAvatarPrefab, UnityEngine.Random.onUnitSphere * 7f, Quaternion.identity); this.forceCooler = ForceCooler.GetInstance(); }