//=========== READING ============ #region Reading /**<summary>Reads the object header.</summary>*/ internal override void Read(BinaryReader reader) { reader.Read(Reserved0, 0, Reserved0.Length); Flags = (FootpathFlags)reader.ReadUInt16(); Reserved1 = reader.ReadUInt16(); }
//========= CONSTRUCTORS ========= #region Constructors /**<summary>Constructs the default object header.</summary>*/ public FootpathHeader() { Reserved0 = new byte[10]; Flags = FootpathFlags.None; Reserved1 = 0; }