Пример #1
0
    private void OnControllerColliderHit(ControllerColliderHit hit)
    {
        if (s_surfaceString != hit.transform.tag)
        {
            switch (hit.transform.tag)
            {
            case "Grass":
                i_surface = 0;
                break;

            case "Soil":
                i_surface = 1;
                break;

            default:
                i_surface = 0;
                break;
            }
            s_surfaceString = hit.transform.tag;
            footstepGroup   = footsteps[i_surface];
        }
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     audioComponent = GetComponent <AudioSource>();
     footstepGroup  = footsteps[0];
 }