public MenuList() { this.InitializeComponent(); _foodSingleton = FoodSingleton.GetInstance(); _serializeDrinksVm = new SerializeDrinksVm(); _cartCollectionSingleton = CartCollectionSingleton.GetInstance(); }
public MenuPage() { this.InitializeComponent(); BackButton2.Visibility = Visibility.Collapsed; //MenuFrame.Navigate(typeof(MenuList)); _foodSingleton = FoodSingleton.GetInstance(); _serializeDrinksVm = new SerializeDrinksVm(); _cartCollectionSingleton = CartCollectionSingleton.GetInstance(); }
// Sets up everything for the singletons private void Awake() { if (_instance != null && _instance != this) { Destroy(gameObject); return; } _instance = this; DontDestroyOnLoad(gameObject); transfered = true; SceneManager.sceneLoaded += OnSceneLoaded; OnSceneLoaded(SceneManager.GetActiveScene(), LoadSceneMode.Single); }