Пример #1
0
 public MenuList()
 {
     this.InitializeComponent();
     _foodSingleton           = FoodSingleton.GetInstance();
     _serializeDrinksVm       = new SerializeDrinksVm();
     _cartCollectionSingleton = CartCollectionSingleton.GetInstance();
 }
Пример #2
0
 public MenuPage()
 {
     this.InitializeComponent();
     BackButton2.Visibility = Visibility.Collapsed;
     //MenuFrame.Navigate(typeof(MenuList));
     _foodSingleton           = FoodSingleton.GetInstance();
     _serializeDrinksVm       = new SerializeDrinksVm();
     _cartCollectionSingleton = CartCollectionSingleton.GetInstance();
 }
Пример #3
0
 // Sets up everything for the singletons
 private void Awake()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(gameObject);
         return;
     }
     _instance = this;
     DontDestroyOnLoad(gameObject);
     transfered = true;
     SceneManager.sceneLoaded += OnSceneLoaded;
     OnSceneLoaded(SceneManager.GetActiveScene(), LoadSceneMode.Single);
 }