void Update() { // Move toward the closest food Transform target = FoodManager.GetClosestFood(this.transform); if (target != null) { if (this.AnimBehavior.clip != this.RunClip) { this.AnimBehavior.Stop(); this.AnimBehavior.clip = this.RunClip; this.AnimBehavior.Play(); } _moveUpdate(target); } else if (this.AnimBehavior.clip != this.IdleClip) { this.AnimBehavior.Stop(); this.AnimBehavior.clip = this.IdleClip; this.AnimBehavior.Play(); } }