// Start is called before the first frame update private void Start() { this.foodDisplayScript = foodDisplayUI.GetComponent <FoodDisplayUI>(); if (this.restaurantBuilder.MealDrawerSetupComplete()) { InitPreppedOrderArea(); } else { StartCoroutine("WaitForMealDrawerCreated"); } }
private void Start() { this.foodDisplayScript = foodDisplayUI.GetComponent <FoodDisplayUI>(); this.myOrder = orderBuilder.BuildOrder(); }