public IEnumerator TestBadResourcePath() { PreInstall(); Assert.Throws(() => FooInstaller.InstallFromResource("TestScriptableObjectInstallers/SDFSDFSDF", Container)); PostInstall(); yield break; }
public void TestZeroArgs() { FooInstaller.Install(Container); Initialize(); FixtureUtil.AssertResolveCount <Foo>(Container, 1); }
public void TestZeroArgs() { FooInstaller.InstallFromResource("TestScriptableObjectInstallers/FooInstaller", Container); Initialize(); FixtureUtil.AssertResolveCount <Foo>(Container, 1); }
public IEnumerator TestZeroArgs() { PreInstall(); FooInstaller.InstallFromResource("TestScriptableObjectInstallers/FooInstaller", Container); PostInstall(); FixtureUtil.AssertResolveCount <Foo>(Container, 1); yield break; }
public IEnumerator TestZeroArgs() { PreInstall(); FooInstaller.Install(Container); PostInstall(); FixtureUtil.AssertResolveCount <Foo>(Container, 1); yield break; }
void InstallMore4() { ///////////// Installing Other Installers // Immediately call InstallBindings() on FooInstaller FooInstaller.Install(Container); // Before calling FooInstaller, configure a property of it Container.BindInstance("foo").WhenInjectedInto <FooInstaller>(); FooInstaller.Install(Container); // The arguments can also be added to the Installer<> generic arguments to make them // strongly typed FooInstallerWithArgs.Install(Container, "foo"); ///////////// Manual Use of Container // This will fill in any parameters marked as [Inject] and also call any [Inject] methods Foo foo = new Foo(); Container.Inject(foo); // Return an instance for IFoo, using the bindings that have been added previously // Internally it is what is triggered when you fill in a constructor parameter of type IFoo // Note: It will throw an exception if it cannot find a match Container.Resolve <IFoo>(); // Same as the above except returns null when it can't find the given type Container.TryResolve <IFoo>(); // Return a list of 2 instances of type Foo // Note that in this case simply calling Resolve<IFoo> will trigger an exception Container.BindInstance(new Foo()); Container.BindInstance(new Foo()); System.Collections.Generic.List <IFoo> foos = Container.ResolveAll <IFoo>(); // Create a new instance of Foo and inject on any of its members // And fill in any constructor parameters Foo might have Container.Instantiate <Foo>(); GameObject prefab1 = null; GameObject prefab2 = null; // Instantiate a new prefab and have any injectables filled in on the prefab GameObject go = Container.InstantiatePrefab(prefab1); // Instantiate a new prefab and return a specific monobehaviour Foo foo2 = Container.InstantiatePrefabForComponent <Foo>(prefab2); // Add a new component to an existing game object Foo foo3 = Container.InstantiateComponent <Foo>(go); }
public void TestBadResourcePath() { Assert.Throws(() => FooInstaller.InstallFromResource("TestScriptableObjectInstallers/SDFSDFSDF", Container)); Initialize(); }
public void TestBadResourcePath() { FooInstaller.InstallFromResource("TestMonoInstallers/SDFSDFSDF", Container); Initialize(); }