protected override void AssignDefaultValuesToSceneNode(SceneNode2D node) { var t = node as TextNode2D; t.Text = Text == null ? "" : Text; t.FontFamily = FontFamily == null ? DefaultFont : FontFamily; t.FontWeight = FontWeight.ToDXFontWeight(); t.FontStyle = FontStyle.ToDXFontStyle(); t.FontSize = FontSize; t.TextAlignment = TextAlignment.ToD2DTextAlignment(); t.FlowDirection = FlowDirection.ToD2DFlowDir(); }