Пример #1
0
        public RenderedGlyph RenderGlyph(float pixelSize, char glyph, FontRenderMode mode)
        {
            FontGlyphInfo result;

            CheckError(NativeLib.uFontFace_RenderGlyph(Handle, pixelSize, glyph, mode, out result));

            // TODO: Also use size of PixelFormat
            var bitmap = new byte[result.BitmapWidth * result.BitmapHeight];

            CheckError(NativeLib.uFontFace_ReadGlyphBitmap(Handle, bitmap, bitmap.Length));

            return(new RenderedGlyph
            {
                AdvanceX = result.AdvanceX,
                AdvanceY = result.AdvanceY,
                BearingX = result.BearingX,
                BearingY = result.BearingY,
                Width = result.BitmapWidth,
                Height = result.BitmapHeight,
                PixelFormat = (Textures.PixelFormat)result.PixelFormat,
                Bitmap = bitmap
            });
        }
Пример #2
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 private static extern void Internal_setrenderMode(IntPtr thisPtr, FontRenderMode value);
Пример #3
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 private static extern void Internal_SetRenderMode(IntPtr thisPtr, FontRenderMode value);
Пример #4
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        public FontRasterizer(FontFamily fontFamily, float emSize, FontStyle style, string extendedSet, bool antialiasing, bool monospace, FontRenderMode renderMode)
        {
            fontData = this.RenderGlyphs(
                fontFamily,
                emSize,
                style,
                !string.IsNullOrEmpty(extendedSet) ? new FontCharSet(extendedSet) : null,
                renderMode,
                antialiasing,
                monospace);

            FontGlyphData[] glyphs = fontData.Glyphs;
            if (glyphs == null)
            {
                this.charLookup = new int[0];
                return;
            }

            int maxCharVal = 0;

            for (int i = 0; i < glyphs.Length; i++)
            {
                maxCharVal = Math.Max(maxCharVal, (int)glyphs[i].Glyph);
            }

            this.charLookup = new int[maxCharVal + 1];
            for (int i = 0; i < glyphs.Length; i++)
            {
                this.charLookup[(int)glyphs[i].Glyph] = i;
            }


            this.pixmap       = new Pixmap(fontData.Bitmap);
            this.pixmap.Atlas = fontData.Atlas.ToList();

            bool isPixelGridAligned =
                renderMode == FontRenderMode.MonochromeBitmap || renderMode == FontRenderMode.GrayscaleBitmap || renderMode == FontRenderMode.ClearType;

            this.texture = new Texture(this.pixmap,
                                       TextureSizeMode.Enlarge,
                                       isPixelGridAligned ? TextureMagFilter.Nearest : TextureMagFilter.Linear,
                                       isPixelGridAligned ? TextureMinFilter.Nearest : TextureMinFilter.LinearMipmapLinear);

            // Select DrawTechnique to use
            ContentRef <DrawTechnique> technique;

            if (renderMode == FontRenderMode.ClearType)
            {
                technique = DrawTechnique.Alpha;
            }
            else if (renderMode == FontRenderMode.MonochromeBitmap)
            {
                technique = DrawTechnique.Mask;
            }
            else if (renderMode == FontRenderMode.GrayscaleBitmap)
            {
                technique = DrawTechnique.Alpha;
            }
            else if (renderMode == FontRenderMode.SmoothBitmap)
            {
                technique = DrawTechnique.Alpha;
            }
            else
            {
                technique = DrawTechnique.SharpAlpha;
            }

            // Create and configure internal BatchInfo
            BatchInfo matInfo = new BatchInfo(technique, this.texture);

            if (technique == DrawTechnique.SharpAlpha)
            {
                matInfo.SetValue("smoothness", this.fontData.Metrics.Size * 4.0f);
            }
            this.material = new Material(matInfo);

            this.kerningLookup = new FontKerningLookup(this.fontData.KerningPairs);
        }
Пример #5
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        /// <summary>
        /// Renders the <see cref="Duality.Resources.FontRasterizer"/> using the specified system font.
        /// This method assumes that the system font's size and style match the one specified in
        /// the specified Duality font.
        /// </summary>
        private FontData RenderGlyphs(SysDrawFont internalFont, FontCharSet charSet, FontRenderMode renderMode, bool antialiazing, bool monospace)
        {
            if (renderMode == FontRenderMode.ClearType)
            {
                return(RenderGlyphsCleartype(internalFont, charSet, monospace));
            }

            FontGlyphData[] glyphs = new FontGlyphData[charSet.Chars.Length];
            for (int i = 0; i < glyphs.Length; i++)
            {
                glyphs[i].Glyph = charSet.Chars[i];
            }

            int bodyAscent = 0;
            int baseLine   = 0;
            int descent    = 0;
            int ascent     = 0;

            TextRenderingHint textRenderingHint;

            if (antialiazing)
            {
                textRenderingHint = TextRenderingHint.AntiAliasGridFit;
            }
            else
            {
                textRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit;
            }

            int cols;
            int rows;

            cols = rows = (int)Math.Ceiling(Math.Sqrt(glyphs.Length));

            PixelData pixelLayer = new PixelData(
                MathF.RoundToInt(cols * internalFont.Size * 1.2f),
                MathF.RoundToInt(rows * internalFont.Height * 1.2f),
                ColorRgba.TransparentBlack);
            Bitmap measureBm = new Bitmap(1, 1);

            Rect[]      atlas        = new Rect[glyphs.Length];
            PixelData[] glyphBitmaps = new PixelData[glyphs.Length];
            using (Graphics measureGraphics = Graphics.FromImage(measureBm)) {
                Brush fntBrush = new SolidBrush(Color.Black);

                StringFormat formatDef = StringFormat.GenericDefault;
                formatDef.LineAlignment = StringAlignment.Near;
                formatDef.FormatFlags   = 0;
                StringFormat formatTypo = StringFormat.GenericTypographic;
                formatTypo.LineAlignment = StringAlignment.Near;

                int x = 1;
                int y = 1;
                for (int i = 0; i < glyphs.Length; ++i)
                {
                    string str      = glyphs[i].Glyph.ToString(CultureInfo.InvariantCulture);
                    bool   isSpace  = str == " ";
                    SizeF  charSize = measureGraphics.MeasureString(str, internalFont, pixelLayer.Width, formatDef);

                    // Rasterize a single glyph for rendering
                    Bitmap bm = new Bitmap((int)Math.Ceiling(Math.Max(1, charSize.Width)), internalFont.Height + 1);
                    using (Graphics glyphGraphics = Graphics.FromImage(bm)) {
                        glyphGraphics.Clear(Color.Transparent);
                        glyphGraphics.TextRenderingHint = textRenderingHint;
                        glyphGraphics.DrawString(str, internalFont, fntBrush, new RectangleF(0, 0, bm.Width, bm.Height), formatDef);
                    }
                    glyphBitmaps[i] = new PixelData();
                    glyphBitmaps[i].FromBitmap(bm);

                    // Rasterize a single glyph in typographic mode for metric analysis
                    PixelData glyphTempTypo;
                    if (!isSpace)
                    {
                        Point2 glyphTempOpaqueTopLeft;
                        Point2 glyphTempOpaqueSize;
                        glyphBitmaps[i].GetOpaqueBoundaries(out glyphTempOpaqueTopLeft, out glyphTempOpaqueSize);

                        glyphBitmaps[i].SubImage(glyphTempOpaqueTopLeft.X, 0, glyphTempOpaqueSize.X, glyphBitmaps[i].Height);

                        if (charSet.CharBodyAscentRef.Contains(glyphs[i].Glyph))
                        {
                            bodyAscent += glyphTempOpaqueSize.Y;
                        }
                        if (charSet.CharBaseLineRef.Contains(glyphs[i].Glyph))
                        {
                            baseLine += glyphTempOpaqueTopLeft.Y + glyphTempOpaqueSize.Y;
                        }
                        if (charSet.CharDescentRef.Contains(glyphs[i].Glyph))
                        {
                            descent += glyphTempOpaqueTopLeft.Y + glyphTempOpaqueSize.Y;
                        }

                        bm = new Bitmap((int)Math.Ceiling(Math.Max(1, charSize.Width)), internalFont.Height + 1);
                        using (Graphics glyphGraphics = Graphics.FromImage(bm)) {
                            glyphGraphics.Clear(Color.Transparent);
                            glyphGraphics.TextRenderingHint = textRenderingHint;
                            glyphGraphics.DrawString(str, internalFont, fntBrush, new RectangleF(0, 0, bm.Width, bm.Height), formatTypo);
                        }
                        glyphTempTypo = new PixelData();
                        glyphTempTypo.FromBitmap(bm);
                        glyphTempTypo.Crop(true, false);
                    }
                    else
                    {
                        glyphTempTypo = glyphBitmaps[i];
                    }

                    // Update xy values if it doesn't fit anymore
                    if (x + glyphBitmaps[i].Width + 2 > pixelLayer.Width)
                    {
                        x  = 1;
                        y += internalFont.Height + MathF.Clamp((int)MathF.Ceiling(internalFont.Height * 0.1875f), 3, 10);
                    }

                    // Memorize atlas coordinates & glyph data
                    glyphs[i].Size     = glyphBitmaps[i].Size;
                    glyphs[i].Offset.X = glyphBitmaps[i].Width - glyphTempTypo.Width;
                    glyphs[i].Offset.Y = 0; // TTF fonts are rendered on blocks that are the whole size of the height - so no need for offset
                    if (isSpace)
                    {
                        glyphs[i].Size.X   /= 2;
                        glyphs[i].Offset.X /= 2;
                    }
                    glyphs[i].Advance = glyphs[i].Size.X - glyphs[i].Offset.X;

                    atlas[i].X = x;
                    atlas[i].Y = y;
                    atlas[i].W = glyphBitmaps[i].Width;
                    atlas[i].H = (internalFont.Height + 1);

                    // Draw it onto the font surface
                    glyphBitmaps[i].DrawOnto(pixelLayer, BlendMode.Solid, x, y);

                    x += glyphBitmaps[i].Width + MathF.Clamp((int)MathF.Ceiling(internalFont.Height * 0.125f), 2, 10);
                }
            }

            // White out texture except alpha channel.
            for (int i = 0; i < pixelLayer.Data.Length; i++)
            {
                pixelLayer.Data[i].R = 255;
                pixelLayer.Data[i].G = 255;
                pixelLayer.Data[i].B = 255;
            }

            // Monospace offset and advance adjustments
            if (monospace)
            {
                float maxGlyphWidth = 0;
                for (int i = 0; i < glyphs.Length; i++)
                {
                    maxGlyphWidth = Math.Max(maxGlyphWidth, glyphs[i].Size.X);
                }
                for (int i = 0; i < glyphs.Length; ++i)
                {
                    glyphs[i].Offset.X -= (int)Math.Round((maxGlyphWidth - glyphs[i].Size.X) / 2.0f);
                    glyphs[i].Advance   = maxGlyphWidth;
                }
            }

            // Determine Font properties
            {
                float lineSpacing = internalFont.FontFamily.GetLineSpacing(internalFont.Style);
                float emHeight    = internalFont.FontFamily.GetEmHeight(internalFont.Style);
                float cellAscent  = internalFont.FontFamily.GetCellAscent(internalFont.Style);
                float cellDescent = internalFont.FontFamily.GetCellDescent(internalFont.Style);

                ascent      = (int)Math.Round(cellAscent * internalFont.Size / emHeight);
                bodyAscent /= charSet.CharBodyAscentRef.Length;
                baseLine   /= charSet.CharBaseLineRef.Length;
                descent     = (int)Math.Round(((float)descent / charSet.CharDescentRef.Length) - (float)baseLine);
            }

            // Aggregate rendered and generated data into our return value
            FontMetrics metrics = new FontMetrics(
                size: internalFont.SizeInPoints,
                height: (int)internalFont.Height,
                ascent: ascent,
                bodyAscent: bodyAscent,
                descent: descent,
                baseLine: baseLine,
                monospace: monospace);

            // Determine kerning pairs
            FontKerningPair[] kerningPairs = null;
            if (monospace)
            {
                kerningPairs = null;
            }
            else
            {
                kerningPairs = this.GatherKerningPairs(glyphs, metrics, glyphBitmaps);
            }

            return(new FontData(pixelLayer, atlas, glyphs, metrics, kerningPairs));
        }
Пример #6
0
        /// <summary>
        /// Renders the <see cref="Duality.Resources.FontRasterizer"/> using the specified system font family.
        /// </summary>
        private FontData RenderGlyphs(FontFamily fontFamily, float emSize, FontStyle style, FontCharSet extendedSet, FontRenderMode renderMode, bool antialiasing, bool monospace)
        {
            // Determine System.Drawing font style
            SysDrawFontStyle systemStyle = SysDrawFontStyle.Regular;

            if (style.HasFlag(FontStyle.Bold))
            {
                systemStyle |= SysDrawFontStyle.Bold;
            }
            if (style.HasFlag(FontStyle.Italic))
            {
                systemStyle |= SysDrawFontStyle.Italic;
            }

            // Create a System.Drawing font
            SysDrawFont internalFont = null;

            if (fontFamily != null)
            {
                try { internalFont = new SysDrawFont(fontFamily, emSize, systemStyle); } catch (Exception e) {
                    Console.WriteLine(
                        "Failed to create System Font '{1} {2}, {3}' for rendering: {0}",
                        /*LogFormat.Exception(*/ e /*)*/,
                        fontFamily.Name,
                        emSize,
                        style);
                }
            }

            // If creating the font failed, fall back to a default one
            if (internalFont == null)
            {
                internalFont = new SysDrawFont(FontFamily.GenericMonospace, emSize, systemStyle);
            }

            // Render the font's glyphs
            using (internalFont) {
                return(this.RenderGlyphs(
                           internalFont,
                           FontCharSet.Default.MergedWith(extendedSet),
                           renderMode,
                           antialiasing,
                           monospace));
            }
        }
Пример #7
0
        /// <summary>
        /// Renders the <see cref="Duality.Resources.FontRasterizer"/> based on its embedded TrueType representation.
        /// <param name="extendedSet">Extended set of characters for renderning.</param>
        /// </summary>
        private FontData RenderGlyphs(string fontFamily, float emSize, FontStyle style, FontCharSet extendedSet, FontRenderMode renderMode, bool antialiasing, bool monospace)
        {
            FontFamily family = new FontFamily(fontFamily);

            // Render the font's glyphs
            return(this.RenderGlyphs(
                       family,
                       emSize,
                       style,
                       extendedSet,
                       renderMode,
                       antialiasing,
                       monospace));
        }