private void level7setup() { followhazard.SetActive(true); FollowHazardScript script = followhazard.GetComponent <FollowHazardScript>(); followhazard.transform.position = new Vector3(0, 6, followhazard.transform.position.z); script.cansuperfall = true; }
public void randlevel3() { simplehazard.SetActive(true); nsssimplehazard.SetActive(true); followhazard.SetActive(true); simplehazard.transform.position = new Vector3(-7, 7, simplehazard.transform.position.z); nsssimplehazard.transform.position = new Vector3(6, 8, nsssimplehazard.transform.position.z); followhazard.transform.position = new Vector3(-2, 5.5f, followhazard.transform.position.z); NSSimpleHazardScript nsscript = nsssimplehazard.GetComponent <NSSimpleHazardScript>(); nsscript.superfallprob = 2; FollowHazardScript fscript = followhazard.GetComponent <FollowHazardScript>(); fscript.cansuperfall = false; }