public void OnUpdate_Follow() { if (this.pause || Variables.Hero == null || !Variables.Hero.IsValid || !Variables.Hero.IsAlive) { return; } Variables.Familiars = ObjectManager.GetEntities <Unit>().Where(unit => unit.Name.Contains("npc_dota_visage_familiar") && unit.IsAlive && unit.Team == Me.Team).ToList(); if (Variables.FollowMode) { if (Utils.SleepCheck("follow")) { follow.Execute(Familiars); Utils.Sleep(1000, "follow"); } } }
public void OnUpdate_Follow() { if (this.pause || Variables.Hero == null || !Variables.Hero.IsValid || !Variables.Hero.IsAlive) { return; } Variables.Familiars = ObjectManager.GetEntities <Unit>().Where(unit => unit.ClassId.Equals(ClassId.CDOTA_Unit_VisageFamiliar) && unit.IsAlive && unit.Team == Me.Team).ToList(); if (Variables.FollowMode) { if (Utils.SleepCheck("follow")) { follow.Execute(Familiars); Utils.Sleep(1000, "follow"); } } }