Пример #1
0
    // Use this for initialization
    void Start()
    {
        // NOTICE : DOM

        originalPosition = new Vector3(0,0,-3);
        originalRotation = this.transform.rotation;

        touchController = GameObject.FindGameObjectWithTag("MainObject").GetComponent<TouchController>();
        foldCollide = GameObject.Find("Collision").GetComponent<FoldCollision>();
        foldReference = GameObject.Find("backsidepivot").GetComponent<Fold>();
        fingerList = new List<Vector2>();

        prefab = this.transform;

        zLayerTmp = GVariables.zCoverLayer;

        reference3 = this.transform.FindChild("coverup").gameObject;
        script = gameObject.GetComponent<ChangeMeshScript>();

        prevMouseState = false;
        currMouseState = false;
        firstTouch = false;
        isFolded = false;
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        originalRotation = this.transform.rotation;
        //originalPosition = new Vector3(0,0,-1);
        originalPosition = this.transform.position;
        touchController = GameObject.FindGameObjectWithTag("MainObject").GetComponent<TouchController>();

        fingerList = new List<Vector2>();
        tearPoints = new List<Vector3>();

        //	stop = 0;

        prefab = this.transform;

        zLayerTmp = GVariables.zFoldLayer;

        backsideReference = this.transform.FindChild("backside").gameObject;
        foldCollide = GameObject.Find("Collision").GetComponent<FoldCollision>();
        backsideCollisionReference = GameObject.FindGameObjectsWithTag("FoldPlatform");
        cameraReference = GameObject.Find("Main Camera");

        script = gameObject.GetComponent<ChangeMeshScript>();

        prevMousestate = false;
        currMouseState = false;
        firstTouch = false;
        isFolded = false;
    }