public static void Factory() { if (!PhotonNetwork.OfflineMode) { Fog.shuffledCellsID = PhotonNetwork.CurrentRoom.CustomProperties["FogCells"] as int[]; } Fog2Will.Factory(); Fog3Will.Factory(); FogStrength.Factory(); FogWineSkin.Factory(); FogWitchBrew.Factory(); FogGor.Factory(); FogGold.Factory(); FogEvent.Factory(); }
public static void Factory() { FogGold.Init("Gold", 3, typeof(FogGold)); }