Пример #1
0
 protected virtual void CheckFocus(PanelStateEnum p_panelState)
 {
     if (p_panelState == PanelStateEnum.Opening || p_panelState == PanelStateEnum.Opened)
     {
         FocusContainer.SetFocus(this);
         FocusContainer.CorrectFullScreenRendering(p_panelState == PanelStateEnum.Opening);
     }
     else if (p_panelState == PanelStateEnum.Closing || p_panelState == PanelStateEnum.Closed)
     {
         FocusContainer.CorrectFullScreenRendering(p_panelState == PanelStateEnum.Closing);
         FocusContainer.RemoveFocus(this);
         if (p_panelState == PanelStateEnum.Closed)
         {
             //set Renderer To False Before Remove
             Canvas v_canvas = GetComponent <Canvas>();
             UnityEngine.UI.GraphicRaycaster v_graphicsRayCaster = GetComponent <UnityEngine.UI.GraphicRaycaster>();
             if (v_graphicsRayCaster != null)
             {
                 v_graphicsRayCaster.enabled = false;
             }
             if (v_canvas != null)
             {
                 v_canvas.enabled = false;
             }
         }
     }
 }
Пример #2
0
 protected virtual void HandleOnGlobalPress(bool p_pressed)
 {
     if (KiltUICamera.currentTouch != null && p_pressed)
     {
         FocusContainer v_directParentFocus = GetDirectFocusContainerComponent(KiltUICamera.currentTouch.pressed);
         if (v_directParentFocus == this)
         {
             FocusContainer.SetFocus(this);
         }
     }
 }