Пример #1
0
    public void InitializeFromUpdatedEvent(FmodEvent src, FmodEvent oldEvent)
    {
#if UNITY_EDITOR
        List <FmodEventParameter> newParams = new List <FmodEventParameter>();
        List <FmodEventParameter> oldParams = oldEvent.getParameters();


        EditorUtility.CopySerialized(src, this);
        hideFlags = HideFlags.HideInHierarchy;
        foreach (FmodEventParameter p in m_parameters)
        {
            FmodEventParameter newP = ScriptableObject.CreateInstance("FmodEventParameter") as FmodEventParameter;
            newP.Initialize(p, this);
            foreach (FmodEventParameter oldP in oldParams)
            {
                if (p.name == oldP.name)
                {
                    newP.SetValue(oldP.getValue());
                    oldParams.Remove(oldP);
                    break;
                }
            }
            newParams.Add(newP);
        }
        m_parameters = newParams;
        m_minRange   = oldEvent.m_minRange;
        m_maxRange   = oldEvent.m_maxRange;
#endif
    }
Пример #2
0
 public void SetSourceEvent(FmodEvent srcEvent)
 {
     if (m_source == srcEvent)
     {
         return;
     }
     CleanRuntimeEvent();
     m_source = srcEvent;
     if (m_source != null)
     {
         UpdateRestorationData();
         m_type = m_source.getSourceType();
         setMaxRange(m_source.m_maxRange);
         setMinRange(m_source.m_minRange);
         if (m_parameters != null)
         {
             CleanAndRemoveParameters();
         }
         else
         {
             m_parameters = new List <FmodRuntimeEventParameter>();
         }
         foreach (FmodEventParameter p in m_source.getParameters())
         {
             FmodRuntimeEventParameter runtimeParam = gameObject.AddComponent <FmodRuntimeEventParameter>();
             runtimeParam.Initialize(p);
             m_parameters.Add(runtimeParam);
         }
     }
     else
     {
         CleanAndRemoveParameters();
     }
 }
Пример #3
0
    public void UpdateExistingEvent(FmodEvent newEvent)
    {
#if UNITY_EDITOR
        List <FmodRuntimeEventParameter> oldParams = getParameters();
        List <FmodRuntimeEventParameter> toRemove  = new List <FmodRuntimeEventParameter>();

        //checking for existing params
        foreach (FmodRuntimeEventParameter oldParam in oldParams)
        {
            FmodEventParameter matchingParam = newEvent.getParameter(oldParam.getName());

            if (matchingParam == null)
            {
                toRemove.Add(oldParam);
            }
            else
            {
                oldParam.UpdateExistingParam(matchingParam);
            }
        }
        //removing previously existing params that have been deleted
        foreach (FmodRuntimeEventParameter toDelete in toRemove)
        {
            m_parameters.Remove(toDelete);
            DestroyImmediate(toDelete, true);
        }
        PrefabType prefabType = PrefabUtility.GetPrefabType(gameObject);

        // checking for newly created params
        if (prefabType != PrefabType.PrefabInstance &&
            prefabType != PrefabType.ModelPrefabInstance)
        {
            foreach (FmodEventParameter newParam in newEvent.getParameters())
            {
                if (ParameterExists(newParam.getName()) == false)
                {
                    FmodRuntimeEventParameter runtimeParam = gameObject.AddComponent <FmodRuntimeEventParameter>();
                    runtimeParam.Initialize(newParam);
                    m_parameters.Add(runtimeParam);
                }
            }
        }
        m_source = newEvent;
#endif
    }
Пример #4
0
    public List <FmodRuntimeEventParameter> getParameters()
    {
        int nbParamsInRuntimeParams = 0;

        foreach (FmodRuntimeEventParameter p in m_parameters)
        {
            if (p != null)
            {
                nbParamsInRuntimeParams++;
            }
        }
        if ((m_parameters == null || nbParamsInRuntimeParams == 0) &&
            m_source != null && m_source.getParameters().Count > 0)
        {
            SetSourceEvent(m_source);
        }
        return(m_parameters);
    }
Пример #5
0
    public void UpdateExistingEvent(FmodEvent newEvent)
    {
        #if UNITY_EDITOR
        List<FmodRuntimeEventParameter> oldParams = getParameters();
        List<FmodRuntimeEventParameter> toRemove = new List<FmodRuntimeEventParameter>();

        //checking for existing params
        foreach (FmodRuntimeEventParameter oldParam in oldParams) {
            FmodEventParameter matchingParam = newEvent.getParameter(oldParam.getName());

            if (matchingParam == null) {
                toRemove.Add(oldParam);
            } else {
                oldParam.UpdateExistingParam(matchingParam);
            }
        }
        //removing previously existing params that have been deleted
        foreach (FmodRuntimeEventParameter toDelete in toRemove) {
            m_parameters.Remove(toDelete);
            DestroyImmediate(toDelete, true);
        }
        PrefabType prefabType = PrefabUtility.GetPrefabType(gameObject);

        // checking for newly created params
        if (prefabType != PrefabType.PrefabInstance &&
            prefabType != PrefabType.ModelPrefabInstance) {
            foreach (FmodEventParameter newParam in newEvent.getParameters()) {
                if (ParameterExists(newParam.getName()) == false) {
                        FmodRuntimeEventParameter runtimeParam = gameObject.AddComponent<FmodRuntimeEventParameter>();
                        runtimeParam.Initialize(newParam);
                        m_parameters.Add(runtimeParam);
                }
            }
        }
        m_source = newEvent;
        #endif
    }
Пример #6
0
 public void SetSourceEvent(FmodEvent srcEvent)
 {
     if (m_source == srcEvent) {
         return ;
     }
     CleanRuntimeEvent();
     m_source = srcEvent;
     if (m_source != null) {
         UpdateRestorationData();
         m_type = m_source.getSourceType();
         setMaxRange(m_source.m_maxRange);
         setMinRange(m_source.m_minRange);
         if (m_parameters != null) {
             CleanAndRemoveParameters();
         } else {
             m_parameters = new List<FmodRuntimeEventParameter>();
         }
         foreach (FmodEventParameter p in m_source.getParameters()) {
             FmodRuntimeEventParameter runtimeParam = gameObject.AddComponent<FmodRuntimeEventParameter>();
             runtimeParam.Initialize(p);
             m_parameters.Add(runtimeParam);
         }
     } else {
         CleanAndRemoveParameters();
     }
 }
Пример #7
0
    public void InitializeFromUpdatedEvent(FmodEvent src, FmodEvent oldEvent)
    {
        #if UNITY_EDITOR
        List<FmodEventParameter> newParams = new List<FmodEventParameter>();
        List<FmodEventParameter> oldParams = oldEvent.getParameters();

        EditorUtility.CopySerialized(src, this);
        hideFlags = HideFlags.HideInHierarchy;
        foreach (FmodEventParameter p in m_parameters) {
            FmodEventParameter newP = ScriptableObject.CreateInstance("FmodEventParameter") as FmodEventParameter;
            newP.Initialize(p, this);
            foreach (FmodEventParameter oldP in oldParams) {
                if (p.name == oldP.name) {
                    newP.SetValue(oldP.getValue());
                    oldParams.Remove(oldP);
                    break;
                }
            }
            newParams.Add(newP);
        }
        m_parameters = newParams;
        m_minRange = oldEvent.m_minRange;
        m_maxRange = oldEvent.m_maxRange;
        #endif
    }
Пример #8
0
 public List <FmodEventParameter> getParameters()
 {
     return(m_source.getParameters());
 }