Пример #1
0
    void spawnGeo()
    {
        float TempR = rN;

        //int TempR = 2;
        if (TempR <= 1 && Time.time > nextSpawnTime)
        {
            nextSpawnTime = Time.time + spawnPeriod;
            geoType       = "Geo1";
            geometry      = flyweightFactory.initGeo(geoType);
            GeoActions(geometry, "Geo1");
            //nextSpawnTime = spawnPeriod;
        }
        else if (TempR >= 1 && Time.time > nextSpawnTime)
        {
            nextSpawnTime = Time.time + spawnPeriod;
            geoType       = "Geo2";
            geometry      = flyweightFactory.initGeo(geoType);
            GeoActions(geometry, "Geo2");
        }
        else
        {
        }
    }