Пример #1
0
 /// <summary>
 /// Does all the initialization that cannot be done when the instance is being created.
 /// (Controllers may need Game to be initialized already which needs instances of players)
 /// </summary>
 public void Init(PlacementController placerNetwork, MoveController moveController, KillController killController, FlyingController flyingController)
 {
     this.placerNetwork    = placerNetwork;
     this.moveController   = moveController;
     this.killController   = killController;
     this.flyingController = flyingController;
 }
Пример #2
0
 /// <summary>
 /// Creates a Block handler.
 /// </summary>
 /// <param name="bb">BlockBehaviour object.</param>
 public FlyingSpiral(BlockBehaviour bb) : base(bb)
 {
     fc = bb.GetComponent <FlyingController>();
     automaticToggle = automaticFieldInfo.GetValue(fc) as MToggle;
     toggleMode      = toggleFieldInfo.GetValue(fc) as MToggle;
     reverseToggle   = reverseFieldInfo.GetValue(fc) as MToggle;
     rigidbody       = rigidbodyFieldInfo.GetValue(fc) as Rigidbody;
 }
Пример #3
0
        public override void SafeAwake()
        {
            flyingController = GetComponent <FlyingController>();
            SpeedSlider      = flyingController.SpeedSlider;

            base.SafeAwake();

#if DEBUG
            ConsoleController.ShowMessage("风扇添加进阶属性");
#endif
        }
 // Use this for initialization
 void Start()
 {
     rigid = gameObject.GetComponent<Rigidbody>();
     flyCtrl = gameObject.GetComponentInParent<FlyingController>();
 }
Пример #5
0
 public override void SafeAwake()
 {
     base.SafeAwake();
     flyingController = BB.GetComponent <FlyingController>();
     FPLogic          = flyingController.AddToggle("FPIO", "accept_fpio", false);
 }
Пример #6
0
 /// <summary>
 ///     Creates a Block handler.
 /// </summary>
 /// <param name="bb">BlockBehaviour object.</param>
 public FlyingSpiral(BlockBehaviour bb) : base(bb)
 {
     _fc         = bb.GetComponent <FlyingController>();
     _toggleMode = ToggleFieldInfo.GetValue(_fc) as MToggle;
     _rigidbody  = RigidbodyFieldInfo.GetValue(_fc) as Rigidbody;
 }