// Update is called once per frame public void GameOver() { if (Score.score >= 20 && Score.score <= 49) { silverCoin.SetActive(true); } else if (Score.score >= 50) { goldCoin.SetActive(true); } gameOverCanvas.SetActive(true); scoreCanvas.SetActive(false); Time.timeScale = 0; FlyLittleBird.playSound("hit"); }
private void OnTriggerEnter2D(Collider2D collision) { Score.score++; FlyLittleBird.playSound("point"); }