//TODO Ref void Update() { if (isFlyPlane) { pos = transform.position; transform.position = new Vector2(pos.x + (Settings.SpeedFly * (int)dir * Time.timeScale * Time.deltaTime), pos.y - (Settings.SpeedDown * Time.timeScale * Time.deltaTime)); if (pos.x >= w) { canDroppingBomb = false; if (pos.x >= (w + planeX) && dir == FlyDirct.FlyForward) { canDroppingBomb = true; //print("FlyBack pos.x=" + pos.x.ToString()); dir = FlyDirct.FlyBack; PositionNdFlip(); } } else if (pos.x <= -w) { canDroppingBomb = false; if (pos.x <= -(w + planeX) && dir == FlyDirct.FlyBack) { canDroppingBomb = true; //print("FlyForward pos.x=" + pos.x.ToString()); dir = FlyDirct.FlyForward; PositionNdFlip(); } } else { canDroppingBomb = true; } } }
public void StartFly() { if (!isFlyPlane) { dir = FlyDirct.FlyForward; canDroppingBomb = true; GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic; GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeRotation; isFlyPlane = true; } }