Пример #1
0
        override public void create()
        {
            base.create();

            FlxG.hideHud();
            FlxG.resetHud();

            robot = new FlxSprite(60, 60);
            robot.loadGraphic("flixel/surt/race_or_die", true, false, 64, 64);
            robot.addAnimation("static", new int[] { 0 }, 12, true);
            robot.play("static");
            robot.angle  = 0;
            robot.width  = 32;
            robot.height = 32;
            robot.setOffset(12, 12);
            robot.health = 100;
            robot.alpha  = 0.1f;

            add(robot);

            bar = new FlxBar(30, 30, FlxBar.FILL_LEFT_TO_RIGHT, 100, 10, robot, "rad", 0, 100, true);
            add(bar);

            bar2 = new FlxBar(60, 90, FlxBar.FILL_LEFT_TO_RIGHT, 20, 2, null, "health", 0, 100, false);
            bar2.loadCustomEmptyGraphic("flixel/initials/healthBar");
            bar2.emptyBar.offset.X = 2;
            bar2.emptyBar.offset.Y = 3;
            add(bar2);
        }
Пример #2
0
        override public void create()
        {
            FlxG.resetHud();
            FlxG.hideHud();

            FlxG.backColor = Color.DarkTurquoise;

            base.create();



            FlxCaveGeneratorExt caveExt = new FlxCaveGeneratorExt(80, 120, 0.49f, 1);

            string[,] caveLevel = caveExt.generateCaveLevel();

            //Optional step to print cave to the console.
            //caveExt.printCave(caveLevel);

            Color[] colors = new Color[] {
                Color.Aqua,
                Color.ForestGreen,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Green,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow,
                Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow, Color.Yellow
            };


            tileGrp = new FlxGroup();

            for (int i = 0; i < caveLevel.GetLength(1); i++)
            {
                for (int y = 0; y < caveLevel.GetLength(0); y++)
                {
                    //string toPrint = tiles[y, i];
                    if (Convert.ToInt32(caveLevel[y, i]) != 0)
                    {
                        FlxSprite x = new FlxSprite(i * 8, y * 8);
                        //x.createGraphic(8, 8, colors[Convert.ToInt32(caveLevel[y, i])]);
                        x.loadGraphic("flixel/autotilesIsland", false, false, 8, 8);
                        //x.color = colors[Convert.ToInt32(caveLevel[y, i])];

                        x.frame = Convert.ToInt32(caveLevel[y, i]);
                        //x.scale = 2;
                        x.angularDrag = 250;
                        x.setOffset(4, 4);
                        tileGrp.add(x);
                    }
                    //Console.Write(toPrint);
                }

                //Console.WriteLine();
            }

            //string newMap = caveExt.convertMultiArrayStringToString(caveLevel);


            add(tileGrp);

            m = new FlxSprite(0, 0);
            m.loadGraphic("flixel/cursor");
            add(m);
        }