public static void Init(string apiKey) { #if UNITY_EDITOR #elif UNITY_ANDROID FlurryAndroid.Init(apiKey); #elif UNITY_IOS FlurryIOS.Init(apiKey); #endif }
/// <summary> /// Start or continue a Flurry session for the project denoted by apiKey. /// 开始或者继承一个由apiKey表示的flurry /// </summary> /// <param name="apiKey">The API key for this project.</param> public void StartSession(string apiKeyIOS, string apiKeyAndroid) { FlurryAndroid.Init(apiKeyAndroid); FlurryAndroid.OnStartSession(); }